Tibbits are, like their halfling and gnome fellows, linked mostly to the gypsy life and live mostly on the roads or also as thieves in various cities.

Tibbits (also known as catweres) are small, humanoid creatures that have the ability to turn into a common house cat. They arose from felines kept as familiars in ages past. The powerful magic that allows a familiar to gain intelligence and magic abilities slowly filtered from one generation of cats to the next. Whether tibbits evolved from a natural process, divine intervention, or a sudden surge in the magic running through their ancestry, none can say. Tibbits have never existed in large numbers, and their tendency to spread across the world leaves them with a fractured, incomplete racial history.

Creating a Tibbit:

  • -2 Strength, +2 Dexterity
    Small size. +1 to Armor Class, +1 on attack rolls, +4 Hide checks, -4 penalty on grapple checks, lifting and carrying limits three-quarters to those of Medium characters.
  • A tibbit’s base land speed is 20 feet.
  • Darkvision out to 60 feet.
  • +2 racial bonus on all Spot checks. Tibbits have keen eyes.
  • +2 racial bonus on all Jump and Escape Artist checks. Like their feline cousins, tibbits are quick, nimble, and lithe.
  • Special Qualities:
    Feline Transformation: At will, as a standard action, a tibbit can transform into a house cat. This effect is similar to the spell polymorph but with a number of key changes.In cat form, the tibbit becomes size Tiny. Her size bonus to Armor Class and on attack rolls increases to +2, and her size bonus on Hide checks becomes +8. She gains a +10 bonus to her land speed. A tibbit suffers a -8 penalty to Strength (minimum 3) but gains a +2 bonus to Dexterity. A tibbit gains natural claw and bite attacks in her feline form. A tibbit’s claws deal ld2 points of damage and her bite deals ld3 points of damage. With a full attack, she can attack twice with her claws at her full attack bonus and once with her bite with a-5 penalty. A tibbit does not gain additional attacks due to a high base attack bonus when in cat form.

A tibbit can transform from a cat back to her humanoid form as a full-round action. She must wait 1 hour to turn back into a cat after reverting to her humanoid form.

A tibbit’s equipment usually transforms to become part of her cat body. She loses the benefits of any weapons, shields, armor, or robes she wears or carries. Items that require a physical apparatus to function, such as a ring or a pair of boots, shift to adopt a form suitable to a cat, such as a collar or anklet and continue to provide their benefits. A tibbit’s cat form is unable to speak or use her paws to manipulate fine objects. She cannot cast spells with a verbal or somatic component, use scrolls, or otherwise activate magic items.

While in cat form, a tibbit gains the scent ability.

A tibbit slain in cat form reverts to her humanoid form after 1 round.
Any spell that reveals the true nature ofa creature under the effects ofpolymorph shows the truth behind a tibbit’s cat guise. Spells that reveal magical auras but do not penetrate a polymorph spell reveal nothing special about a tibbit in cat form.

Aside from the changes noted here, a tibbit’s abilities and game statistics otherwise remain the same. Note that anyone spotting a tibbit in cat form has a difficult time recognizing the feline as a tibbit.

  • Automatic Languages: Common, Feline. Bonus Languages: Any
  • Favored Class: Rogue


Genoger farrenoleander