Tag: Devereux Reux Irons

Results

  • The Madretsma Grimoire

    A tome being worked upon by the Triumvirate of the Council of Magic. This is a way of keeping the other council members in check amongst each other in order for them to not get too out of hand against each other.

  • Crown of the Sanguine

    This crown is said to have the power to know of any past of royal blood for any particular lineage of kingdom in which the possessor wishes to know. It also reveals to the wearer any within sight that have any type of royal blood in them and of what …

  • The Jeselner Tome

    An ancient tome found by the explorer [[Robard Jeselner]] while sailing through the western part of [[Genoger]] near [[Ysdorf]].

  • Welcome

    Every campaign gets an Adventure Log, a blog for your adventures! While the wiki is great for organizing your campaign world, it's not the best way to chronicle your adventures. For that purpose, you need a blog! The Adventure Log will allow you to …

  • Main Page

    h1. [[Genoger]] h1. [[Monster Continent]] h1. [[Carnedad Ocean]] h1. [[The Pantheon]]

  • Genoger

    One of two continents in the world and the most populated and civilized of the two. Most of the known world is within this very continent. h4. [[Genoger History]] h4. [[Genoger House Rules]] h4. [[Genoger Races]] h4. [[Creatures of Genoger]] …

  • Famous Genogerians

    [[The Hoove Brothers]] [[The Nameless One]] [[Margonus Caritas]] [[Shellendrin Marta]] [[K B Parnasum]] [[Genogerians from Nagpipe Nights]] [[Famous Council Members of Madretsma]] [[Saints of Genoger]] [[The Oliver Brothers]] [[Genogerians from …

  • The Hoove Brothers

    [[:rangorn-windrunn | Rangorn Windrunn]] !http://cdn.obsidianportal.com/assets/164141/Rangorn_2.jpg(Rangorn 2)! [[:chellean-haggleheart | Chellean Haggleheart]] !http://cdn.obsidianportal.com/assets/164142/Chellean_Haggleheart.jpg(Chellean haggleheart …

  • The Nameless One

    A long ago wizard that had challenged [[Jaideon]] openly and lost greatly to the god. He combined all of his mystical power into one spell to go inbetween the gates of all the planar worlds to find the greatest magic to beat Jaideon. He found the power by …

  • Margonus Caritas

    An evoker that was crucial in the development of the city of [[Madretsma]] from a trading post into the great city it is in the present. Margonus did not live to see [[The Council of Magic]] form. He was, however, a council member of it's earlier version, …

  • Shellendrin Marta

    The wife of [[Margonus Caritas]] and a famous cartographer of the eastern region of [[Genoger]], particularly in [[Ysdorf]].

  • Shellendrin Marta

    The wife of [[Margonus Caritas]] and a famous cartographer of the eastern region of [[Genoger]], particularly in [[Ysdorf]].

  • K B Parnasum

    The founder of [[K B Parnasum's Circus and Menagerie]], he was a man of a natural humor and had a gregorious laugh that never would be heard as unpleasant or crude. A self-described 'roughened gentleman', he has had a challenging first half of his life …

  • Famous Council Members of Madretsma

    [[Landragoon Powerbolt]] [[Edenalas the Forsaken]] [[Foreshanks Gallows]] [[Charn Blindwalker]] [[Lolkin 'Longpipe' Nightlife Stardancer]] [[Buckcherry the Trick]] [[Penela Marbleton]] [[Morna Cloakdoor]] [[Ellbaz Darkernzah]] [[Sain Kurrada]] …

  • Landragoon Powerbolt

    One of the founders of [[Madretsma]] as well as one of the three leading council members of [[The Council of Magic]].

  • Edenalas the Forsaken

    The bastard son of a [[High Elf]] and a [[Drow]] and left to be raised by a traveling sorcerer for the remainer of the sorcerer's days. Shunned for most of his life for his heritage as a half breed of a Drow and a lost race, he overcame the adversity and …

  • Foreshanks Gallows

    A lich of great renown and power with a seemingly immortal phylactery that he had built and in the myths concisely improves upon in order to keep his place within [[The Council of Magic]]. Despite his morbid sensibilities and cruel nature, he is still a …

  • Lolkin 'Longpipe' Nightlife Stardancer

    A gnome illusionist and friend of [[Landragoon Powerbolt]]. He also helped to establish what would become the great city of [[Madretsma]] along with him and a few others.

  • Saints of Genoger

    [[Saint Baron Haross]] [[Saint Norwick Delangan]] [[Saint Talia Windrunner]] [[Saint Byron Calrow]]

  • Saint Baron Haross

    One of the many crusaders to have fought after [[Xercal]] had reached godhood. He was a fellow officer in the army raised by Xercal and had marched into [[The Hells]] with Xercal and many other officers that would eventually either be a part of the …

  • The Oliver Brothers

    Two thieves that get involved in the Drow War when it comes too close to [[Nagpipe Nights]] to the point where the city takes action. This event is during the middle of the war itself and also a part of the events to change the tide of the war in favor of …

  • Albarns Farnsworth

    The current major of [[Nagpipe Nights]] through winning [[The Tribulation of The Thieves]]. Out of many of the past majors of the city, he is by far one of the best when it comes to the common people and their treatment. He has even gone so far as to …

  • Genogerians from Doogan

    * [[Grandose Cornath]] * [[Nathaniel Cornath]] * [[Dernoth Rockhorn]] * [[Palos Mickfarren]] * [[Kierias Mickfarren]]

  • Grandose Cornath

    The father of [[Nathaniel Cornath]]. A retired infantry officer in the [[Doogan Military]] and military advisor for the current king, [[Palos Mickfarren]]. He is highly decorated more for his tactical prowess than anything else in his career as an officer …

  • Nathaniel Cornath

    The son of [[Grandose Cornath]]. He is one of the leading infantry officers of the [[Doogan Military]] in that he has proven time and time again his skill, tact, and courage in the heat of battle and of defense of the kingdom of [[Doogan]].

  • Dernoth Rockhorn

    [[Palos Mickfarren]]'s Head Clerical Advisor of the [[Doogan Military]]. He is a very apt combatant and often becomes the needed hand in helping to stem the tide of battle in favor of [[Doogan]]. A very noble and honest man, he is well-reserved and calm …

  • Palos Mickfarren

    The current Warrior-King of [[Doogan]]. He is easily one of the best fighters in all of [[Doogan]] and whenever possible hones his might and tactics to better serve his people and his kingdom.

  • Kierias Mickfarren

    The son of [[Palos Mickfarren]]. He had died in a battle while overseas in a [[Doogan]] colony on the [[Monster Continent]]. In his funeral, his rites were spoken and performed by pirates that he had spared and saved on his way to the continent. Because …

  • Genogerians from Arcgard

    * [[Roheim Disbed]] * [[Gnarwall Crookshanks]] * [[Carn Hallenward]] * [[King Roheim Disbed's Current Advisory Council]]

  • Roheim Disbed

    The current king of [[Arcgard]]. He is by far one of the most corrupt kings that Arcgard has ever had and yet very few can truly know of his malicious nature. A psychopath and uncaring, he has a board of advisers that make sure that he doesn't completely …

  • Gnarwall Crookshanks

    King [[Roheim Disbed]]'s top cavalry officer. Well respected by King Disbed on account of Gnarwall's ruthless nature and efficiency of following the King's orders to the gruesome detail. He is said to be more malicious than the king himself.

  • Carn Hallenward

    King [[Roheim Disbed]]'s right hand of his corrupt dealings in the court and a 'shadow' advisor. He is sent to make sure that all the affairs behind the scenes are in order for King Disbed. A very shrewd and capable advisor. He is the only one for that …

  • Dorsia 'Door' Xinoree

    One of the more well-known detectives of [[Nagpipe Nights]] and a member of [[The Watchful Owl]], a private company that resolves criminal disputes and cases with detectives and barristers. The contractors are known as 'Watches' due to them working for …

  • Minn

    A mortal woman that had an affair with [[Jaideon]], the god of magic. Despite the love they had for each other, her mortality would never allow them to truly be together for long. Jaideon gave her a choice: to become his companion and have her life …

  • Genoger History

    [[Time and Calendar]] [[Famous Genogerians]] [[The Twisted Dark]] [[The Realm War]] [[The Ages]] [[The Cosmos]] [[Myths and Folklore]] [[Cultures of Genoger]] [[Drow War]] [[Genoger Miscellaneous History]]

  • Jaideson

    The first day of the [[Genoger]] tenday. Partially named after the god of magic, [[Jaideon]].

  • Ashernon

    The second day of the [[Genoger]] tenday.

  • Dalrudon

    The third day of the [[Genoger]] tenday.

  • Antneron

    The forth day of the [[Genoger]] tenday.

  • Coltser

    The fifth day of the [[Genoger]] tenday.

  • Oslern

    The sixth day of the [[Genoger]] tenday.

  • Nordelay

    The seventh day of the [[Genoger]] tenday.

  • Helgant

    The eighth day of the [[Genoger]] tenday.

  • Ensern

    The ninth day of the [[Genoger]] tenday.

  • Nishell

    The tenth day of the [[Genoger]] tenday.

  • Tendays in an Arc

    There are forty tendays in an arc. An arc is the [[Genoger]] equivalent of a 'year'.

  • Months of an Arc

    There are ten months to an Arc. The months are the following from the first month to the last: [[Oreana]] [[Balastern]] [[Yordrilin]] [[Glasscut]] [[Numereon]] [[Violita]] [[Grasden]] [[Selneral]] [[Lupin]] [[Raen]]

  • Oreana

    The first month of the [[Months of an Arc]].

  • Balastern

    The second month of the [[Months of an Arc]].

  • Yordrilin

    The third month of the [[Months of an Arc]].

  • Glasscut

    The forth month of the [[Months of an Arc]].

  • Numereon

    The fifth month of the [[Months of an Arc]].

  • Violita

    The sixth month of the [[Months of an Arc]].

  • Grasden

    The seventh month of the [[Months of an Arc]].

  • Selneral

    The eighth month of the [[Months of an Arc]].

  • Lupin

    The ninth month of the [[Months of an Arc]].

  • Raen

    The tenth month of the [[Months of an Arc]].

  • Arcs within an Age

    There are 1,000 arcs with an Age in [[Genoger]]. The present age in Genoger is 657 arc, 4th Age of recorded history in the continent.

  • Genoger Holidays

    [[Nagpipe Nights]] Holidays and Festivals: [[The Tribulation of The Thieves]], [[Telltale Sire's Day]], [[Gambler's Rush]], [[Deadman's Call]], [[Performer's Tenday]] [[Madretsma]] Holidays and Festivals: [[Margonus' Duel]], [[Madretsma Anniversary]], …

  • Nagpipe Nights

    The great city of [[Nagpipe Nights]] is a haven for the scoundrel and a wonder for the wandering minstrel and a treat for most that come through. A city enriched in gambling, entertainment, brothels, and a wide and embracing variety of different creatures …

  • Genoger Places

    *Cities & Kingdoms* [[Arcgard]] - [[Eligan]] - [[Harth]] - [[Elba Na Hara]] - [[Narhea]] [[Bailea]] [[Chil Dragorn Keep]] [[Doogan]] - [[Carnith]] [[Kein]] [[Lofty Hills]] [[Madretsma]] [[Nagpipe Nights]] [[Shenardenger]] - [[Eastern …

  • The Tribulation of The Thieves

    A tenday long holiday that has only one victor in the end and once chosen is the mayor of [[Nagpipe Nights]] for one arc and may compete again during the next arc to keep his position. This starts during the middle of spring and has only happened outside …

  • Telltale Sire's Day

    A day when storytellers from all over the world come together into the town square of [[Nagpipe Nights]] to win the Telltale Sire's prize, a prize of great value that changes depending on the year and also on the particular winning storyteller's …

  • Gambler's Rush

    [[Gambler's Rush]] happens during the month of [[Numereon]] and is when all establishments allow gambling of all sorts of a consenting nature to [[Nagpipe Nights]]. During this time mass amounts of wealth are distributed throughout the whole city and is …

  • Deadman's Call

    A day in honoring those that have died before they could return to [[Nagpipe Nights]] 'for one last drink'. It is for those brave merchants that venture outside of Nagpipe Nights to try and make it and never return alive to the city.

  • Performer's Tenday

    A tenday in which performers are honored to a greater degree than normal. Contests are held throughout the entire city of [[Nagpipe Nights]] and given great esteem. Any performer can drink and eat for free for one of the days as long as they perform in …

  • Margonus' Duel

    When [[Madretsma]] was on the rise to becoming the great city it would be in the present, there were violent outbursts by magic-wielders from around the world that are helping with building the city. Whether it was because they wanted to prove they were …

  • Madretsma Anniversary

    The Anniversary of [[Jaideon's Blessing]] unto the city of [[Madretsma]]. It gave enough mystical energy into the city to have magic constantly flow throughout its structure.

  • Landragoon Powerbolt's Birthday

    The birthday of the great and powerful wizard. Mostly it is a business holiday for most residents of [[Madretsma]] so that they can participate in festivities later on in the day when they are held in the [[Madretsma Main City Square]].

  • K B Parnasum's Circus and Menagerie

    A mystical circus that originally was a fledgling acrobat troupe hailing from [[Lofty Hills]]. They decided to stay in the city and recruit a few arcane casters to help run the circus and eventually [[K B Parnasum]] himself had learned some magic to make …

  • Keller's Day

    The holiday is the story of a halfling by the name of Keller that was said that he was so lucky during this day that not even [[The Dark Minister]] could 'usher him in'. The holiday is a day for new beginnings and for lucky turnovers for normally those of …

  • Day of The Bull

    A minotaur holiday in which they celebrate their heritage as minotaurs and bring out archaic traditions that are specific to them.

  • Run of the Road

    An athletic event that tests the physical strength and endurance of many through races, exercises, swimming, and many other types of competition. The winners get different kinds of treasures and prizes for their efforts and a showing of championship with …

  • Honor of the King

    A festival held to honor the kingdom of [[Arcgard]] itself as a tribute to it's long-standing.

  • Reveler's Holiday

    One of the most anticipated holidays of the year for the kingdom. It levies certain laws and customs to help with the celebration(i.e. allowed to commit certain revelrous acts like painting the sides of businesses and mass orgies in the streets, etc.)

  • The Kingdom Tournaments

    This festival is used in [[Arcgard]] for the strongest vassals, knights, and infantry to challenge each other through three different contests: Mounted Combat, Archery, and Ground Fighting. The public cannot participate and if foreigners want to join …

  • Reverence of the Constellations

    In honor of the stars in the sky (and in particular the [[Realm Stars]]) for navigation of the high seas and the [[Carnedad Ocean]].

  • Xercal's Bravery

    The proposed time when [[Xercal]] had ascended to godhood. A celebration that helps to illustrate the great story of [[Xercal's Ascension]] as well as stories of crusaders long gone that worked toward the greater values of selflessness and heroics in the …

  • Coordin's Day

    Many contracts of great importance are started on this day as well as general agreements. Swearing on this day that the said pact will be fulfilled gives it a bit more 'power' than what it may have had originally if the proper rites are done for said pact …

  • The Generosity of Nel

    [[Nel]] is naturally known as a loving woman but during this holiday it is encouraged the most by her followers to give when they can for any and all in need that they can help no matter what it may be. Although it can seem a bit extreme with some of her …

  • Enon's Day of Riddling

    The god is quite notoriously fond of riddles and can even be said that is his one weakness so to speak. This day is a pleasant day in which riddles are asked on accident and purpose to rouse each-other's minds to think differently.

  • Riding on the Firewater

    A holiday celebrated by some pirates and not by others as viewing it as archaic and barbaric. It is for would-be captains that earn their rite of passage by getting completely drunk and steering the ship and manning most of the ship duties to guide it …

  • The Carnedad Placid

    The one day in the arc when no one travels in the waters and for the whole day all of the ocean is placid. No merchant ship sail in the harbors of [[Kein]], and unless it can fly, no ship in all of the Carnedad goes unanchored no matter where they may be. …

  • Jaideon's Blessing

    A powerful moment in which [[Jaideon]] gave a powerful blessing onto the city of [[Madretsma]]. This was due to the way he was impressed by [[Landragoon Powerbolt]] and [[The Council of Madretsma]] at the time and desired to make something the world had …

  • The Twisted Dark

    A mysterious force of evil that taints a particularly powerful evil being and takes them away from the [[Material Realm]]. If they return they are warped to have a darkness envelop their form with burning dark yellow eyes that glowing dimly. As far as it …

  • The Realm War

    A war that happened during the 3rd Age when the [[Realm Stars]] were starting to take form again after they had broken away. It eventually level out to two portals that had opened next to each other, one to the abyss of demons and the other to the Hells …

  • The Ages

    [[Primordial Age]] [[The Marking Age]] [[The Secondary Age]] [[The Third Age]] [[The Fourth Age]]

  • Primordial Age

    The first age of 'written' recorded history to appear within the world of [[Genoger]]. It is believed to also have started around the time of [[The Nameless One]].

  • The Marking Age

    The first age of [[Genoger]] through the various historians that had documented the events of the time. This age roughly is about 1230 arc, give or take 5 arc due to some conflicting texts. One of the greatest historians of this era was [[Crenician of …

  • The Secondary Age

    A volatile time during the course of [[Genoger]] when many battles were fought and the victors would try to erase, misplace, or even completely rewrite the history of the present time in The Secondary Age.

  • The Third Age

    During this time in history, the [[Realm Stars]] had been discovered and documented for what they represented as more than just constellations in the sky, as well as the great and powerful violence of [[The Realm War]]. Much of the history throughout the …

  • Myths and Folklore

    [[Jacarn]] [[The Carnedad Placid]] [[The Mortal Oracle]] [[Count by the Tides]]

  • Jacarn

    A sort of cautionary tale for children to not wander into the woods or Jacarn will eat their inner life and replace them with a creature of darkness that appears as them to haunt the child's family and kin. Rumors of a creature like this have never been …

  • The Mortal Oracle

    A powerful entity said to know the whole of the [[Physical Realm]], from beginning to end of it all. It is restricted in that the 'vessel' will die, however, there is always another mortal born into the role to replace them. Great adventurers are said to …

  • Count by the Tides

    A superstition said to bring good luck to those that fair through rough seas by counting the days they are at sea and keeping track for the rest of their life. To remember how many times the seas could've taken them, yet did not on those days.

  • Cultures of Genoger

    [[Human Culture]] [[Drow Culture]] [[Dwarven Culture]] [[Halfling Culture]] [[Gnome Culture]] [[Minotaur Culture]] [[Catfolk Culture]] [[Illumian Culture]] [[Spellscale Culture]] [[Half-Drow Culture]] [[Warforged Culture]]

  • Human Culture

    The most numerous of the [[Genoger Races]]. They are known for their short lifespans compared to most of the other races, as well as their natural adaptability to different environments and various ways of thinking. They are a bit more ambitious than most …

  • Drow Culture

    Deceptive as a whole, it seems as if it comes more as a biological trait than through the rough living that is encouraged by the clergy and need to survive against their manipulative kin. The devotion to [[Ubus]] that most of the [[Drow]] give is out of …

  • Dwarven Culture

    Hardier than most of the humanoid races in [[Genoger]], they were forced away from [[Zaldune]] due to an invasion by the [[Drow]] from the north when they travelled the [[Carnedad Ocean]] from the [[Monster Continent]]. Most outside of the community of …

  • Halfling Culture

    Nomadic beings that are always spurred by a great wanderlust for most of them. The [[Halflings]] are also rumored to be the reason why [[Lofty Hills]] exists as a unofficial home to this small race.

  • Gnome Culture

    A naturally curious and playful race. The [[Gnomes]] get along best with the [[Halflings]] most of all compared to most of the other races, mostly due to the fact that they are relatively the same size and also their curious natures as well.

  • Minotaur Culture

    Powerful and strong race of beings that are native the isle of [[Doogan]]. Most of the civilization was rustic and tribal until the [[Mortals]] settled to the area. In their alliance with the Human settlers, the most civilized [[Minotaurs]](most of which …

  • Catfolk Culture

    [[Catfolk]] are often found in the southern regions of [[Genoger]] due to it's naturally warmer climate. Despite the distrust that most other races feel with the Catfolk, they don't regard any of the other races as natural enemies.

  • Illumian Culture

    A subset of [[Humans]] that beforehand were powerfully devout worshippers of [[Jaideon]]. They were of a distant doctrine of Jaideon that believed it was possible to become just as powerful as the god they had revealed and he would show them the way by …

  • Spellscale Culture

    An interesting phenomenon that occurred roughly after [[Jaideon's Blessing]] on [[Madretsma]] had started the births of [[Spellscales]] to random couples within the city. Regardless of what beings they may be, there is a small chance that the child will …

  • Half-Drow Culture

    Outcasted in [[Zaldune]] as blasphemy incarnate, and often looked at as odd in other cultures that don't understand that [[Drow]] can also be good and noble as well.

  • Warforged Culture

    Possibly the loneliest beings on [[Genoger]] with the fact that they are ageless and have lost most of the methods on how to make more of their own kind. They are in that sense endangered and are cautious folk due to knowing this.

  • Genoger House Rules

    Here are some classes for the game, in case you don't have the books you can follow these: [[Base Class Links]] [[Prestige Class Links]] #1 When attacking, if you get a 20 and then roll for critical getting a 20, you roll for death and if you …

  • Base Class Links

    *Original Base Classes* "Barbarian":http://www.d20srd.org/srd/classes/barbarian.htm "Bard":http://www.d20srd.org/srd/classes/bard.htm "Cleric":http://www.d20srd.org/srd/classes/cleric.htm "Druid":http://www.d20srd.org/srd/classes/druid.htm "Fighter …

  • Prestige Class Links

    "Arcane Archer":http://www.d20srd.org/srd/prestigeClasses/arcaneArcher.htm "Arcane Trickster":http://www.d20srd.org/srd/prestigeClasses/arcaneTrickster.htm "Archmage":http://www.d20srd.org/srd/prestigeClasses/archmage.htm "Assassin":http://www.d20srd. …

  • Genoger Races

    The following are the races that exist in [[Genoger]]: * [[Catfolk]] * [[Changlings]] * [[Doppelganger]] * [[Drow]] * [[Duergar]] * [[Dwarves]] * [[Elves]] * [[Gnolls]] * [[Gnomes]] * [[Goliaths]] * [[Half-Drow]] * [[Halflings]] * [[ …

  • Catfolk

    !http://cdn.obsidianportal.com/assets/198633/catfolk.jpg(Catfolk)! Catfolk are a naturally nomadic people and live mostly on [[The Rolling Plains]] but can also be found in smaller communities and villages as well. *Common Catfolk Regions:* * …

  • Changlings

    !http://cdn.obsidianportal.com/assets/198628/Changeling.jpg(Changeling)! The offspring of a [[Doppelganger]] and another humanoid to form [[Changlings]]. *Common Changling Regions:* *Creating a Changling* -Medium Size -Base land speed 30 feet …

  • Doppelganger

    !http://cdn.obsidianportal.com/assets/198675/Doppelganger1.jpg(Doppelganger1)! !http://cdn.obsidianportal.com/assets/198676/Doppelganger2.jpg(Doppelganger2)! A shapechanging race of beings that roam across [[Genoger]]. *Common Doppelganger Regions …

  • Drow

    !http://cdn.obsidianportal.com/assets/198607/Drow.jpg(Drow)! The [[Drow]](or [[Dark Elves]] by a more insideous name) are the last remnants of the Elven civilization as a whole since most of the sub-species of [[Elves]] had left the world of [[Genoger …

  • Dwarves

    The gruff race that live in the north of the [[Bardoss Woods]] over in [[Shenardenger]]. *Common Dwarven Regions:*

  • Elves

    The Elves are light-skinned and look like [[Drow]], but are slightly taller and a bit more slender than their dark cousins. They no longer reside in [[Genoger]]. They created their own realm and left Genoger 300 arc ago. Each sub-species of elf has a …

  • High Elves

    When the [[Elves]] were prominent in [[Genoger]], High Elves were the most common of the elven races.

  • Wild Elves

    The Wild Elves were the third most common elves while they existed in [[Genoger]].

  • Gnolls

    !http://cdn.obsidianportal.com/assets/198677/Gnoll1.jpg(Gnoll1)! !http://cdn.obsidianportal.com/assets/198678/Gnoll2.jpg(Gnoll2)! The wild savage hyena-like humanoid creatures that roam [[Bardoss Woods]]. Very few [[Gnolls]] do not follow the barbaric …

  • Gnomes

    The [[Gnomes]] are a travelling culture a lot like the [[Halflings]], although they are not completely a nomadic people entirely. They can make their home almost anywhere due to their naturally curious and tinkerer personality, although they get in …

  • Half-Drow

    !http://cdn.obsidianportal.com/assets/198683/Halfdrow1.png(Halfdrow1)!!http://cdn.obsidianportal.com/assets/198684/HalfDrow2.jpg(Half drow2)! Relations like this are usually between a mortal and a drow but there are occasionally different occasions(i.e …

  • Halflings

    The nomadic peoples of [[Genoger]]. They were created from what is known as [[The First Union]] in Halfling culture. *Common Halfling Regions:* [[Lofty Hills]]

  • Humans

    A race of beings on the continent of [[Genoger]]. Easily seen as the most adaptable and numerous of most if not all the other races of Genoger, with the [[Drow]] being second highest in population. Also are known as [[Mortals]]. *Common Human …

  • Illumians

    !http://cdn.obsidianportal.com/assets/198688/Illumians.jpg(Illumians)! They have existed for hundreds of arc but are rare to see, even for those in [[Madretsma]]. The [[Illumian]] were born out of curious sorcerers that manipulated [[Humans]] into …

  • Mortals

    The name for non-divine beings, although is used mostly to describe [[Humans]] more than most other beings in the [[Material Realm]].

  • Jaebrin

    !http://cdn.obsidianportal.com/assets/198691/jaebrin.jpg(Jaebrin)! An outcasted humanoid fey that is a naturally mercurial race and apt with enchantment magic. They were throw out of [[Zelentrian]]'s fey court when there was a gathering in the [[Fey …

  • Kobold

    !http://cdn.obsidianportal.com/assets/198694/Kobalds.jpg(Kobalds)! Found mostly in the underground of [[Bardoss Woods]] and [[Zaldune]]. Stout survivors and a naturally resilient race of beings. *Common Kobold Regions:* *Creating a Kobold:* * …

  • Lizardfolk

    !http://cdn.obsidianportal.com/assets/198697/lizardfolk.jpg(Lizardfolk)! !http://cdn.obsidianportal.com/assets/198698/MM35_PG169.jpg(Mm35 pg169)! Lizardfolk are reptilian humanoids that dwell within either swamp environments or naturally humid ones. …

  • Minotaur

    !http://cdn.obsidianportal.com/assets/198701/minotaur.jpg(Minotaur)! The [[Minotaur]] are a strong and naturally cunning race of giants that mostly inhabit the island nation of [[Doogan]]. *Common Minotaur Regions:* [[Doogan]] *Creating a …

  • Murdergangers

    Murdergangers, otherwise known as the [[Crowfolk]], are monsterous humanoids that appear human except their skin is alabaster pale with raven hair as their only hair color and eyes that have no pupil and are a solid black background with a slowly moving …

  • Crowfolk

    The colloquial term used for [[Murdergangers]]. Often used by most dwellers in [[The Rolling Plains]].

  • Raptorans

    !http://cdn.obsidianportal.com/assets/198702/raptorans.jpg(Raptorans)! They are exclusively located in the [[Fey Woodlands]] and [[Ysdorf]], usually travelling in packs. Their cities if they exist are very well hidden. *Creating a Raptoran* - …

  • Spellscales

    !http://cdn.obsidianportal.com/assets/198625/Spellscale.jpg(Spellscale)! !http://cdn.obsidianportal.com/assets/198626/Spellscales.jpg(Spellscales)! [[Spellscales]] for the most part are exclusively born in the city of [[Madretsma]] and for the most …

  • Warforged

    !http://cdn.obsidianportal.com/assets/198706/Warforged.jpg(Warforged)! !http://cdn.obsidianportal.com/assets/198707/WarforgedPimp.jpg(Warforged pimp)! Constructed originally in [[Arcgard]] as a shock troop force used to take on the first waves of …

  • Bloodlines

    [[Arcgard Bloodlines]] [[Bailea Bloodlines]] [[Doogan Bloodlines]] [[Hanorath Bloodlines]] [[The Hex Families]] [[Nagpipe Nights Bloodlines]] [[Zaldune Bloodlines]]

  • The Hex Families

    [[The Hex Families]] are six human families that have been imbued with eldritch power from [[Fudo Horus]]. These families have started the tradition of the magic users called [[Warlocks]]. The Families are [[Sophronous Family]], [[Metalac Family]], [[ …

  • Sophronous

    The richest and by far most mystically powerful of the Hex Families.

  • Krintos

    This family have an affinity for record keeping as well as a powerful adoration for their godly benefactor, [[Fudo Horus]]. A sect of witches are sent out as a guard for any dealings to be made for valuable material on dark magics and rituals.

  • Ful

    This Hex Family has a special affinity for undeath and in particular, keeping longevity of their power with them without having to resort to death as the final option (or the possibility of betrayal from other Hex families or their own kin). In …

  • Mickfarren Bloodline

    The line of Mickfarren kings that have ruled over [[Doogan]]. A royal bloodline that has fought to earn their right to rule.

  • Marinoel Bloodline

    A [[Minotaur]] bloodline originally from [[Doogan]]. Very charismatic and known for their shrewd sense of pragmatism and diplomacy, they are the proclaimed ambassadors or all Doogan minotaur within the kingdom and speak on their behalf outside of Doogan. …

  • Crestwalker Bloodline

    A family name that was given to them due to a myth that has ousted them in permanent exile from [[Nagpipe Nights]] until the end of their line. At one point around 400 arc ago, the [[Crestwalker Bloodline]] had been bestowed to a group of family members …

  • Disbed Bloodline

    The sanguin blood of [[Arcgard]] for more than 600 arc. A noble blood as well that ascended to the throne through the breaking of normal ties of marriage in by marrying a woman from common blood outside of the kingdoms. Some rumor that it was a wandering …

  • Noratia Bloodline

    Once the sanguin bloodline of [[Arcgard]], now is fading and almost no longer considered of nobility financially or by lineage. They see it as possibly having one more generation of life in the line until they can no longer sustain their once great status.

  • Lohventer Bloodline

    A nobility of the Kingdom of [[Arcgard]]. They have for many arc kept a well grip within the resources of the [[Kein]] shipping and fishing industries and make sure to not have a monopoly and to always have a well-flowing market within the harbor city. …

  • Societies and Cults

    [[Cabal of Eist]] -[[The Grave Chosen of Eist]] [[Carnasi Demon Cult]] [[Dunhearth Cult]] [[Henlowe Cult]] [[The Elensworth Society]] [[The Hex Families]] [[The Mirrorsight Society]] [[The Niunen]] [[The Norwich Gatherings]] [[ …

  • Dunhearth Cult

    A necromancy cult that specializes in summoning and controlling incoporeal undead to do their bidding. They were started by a vampire by the name of Dunhearth that had been plagued by spectres and wraiths by a curse put on him by an unknown spellcaster. …

  • Carnasi Demon Cult

    A Demon-worshipping cult that reveres demons that are able to use possession. Possession is the main goal of the cult and highly sought after. The greatest aspiration is the ability to 'possess' all beings and all things in [[Genoger]].

  • Cabal of Eist

    The remnants of the worshippers of [[Eist]]. None of the acolytes are weak in any sense of the word in faith or power, with the elder liches 'cleansing' the weak out of a need for the few to be strong so that they can try to free their god and help him to …

  • The Elensworth Society

    A society in [[Nagpipe Nights]] that is a counterbalance to the unregistered thief gangs within the city. [[Archern Elensworth]] was originally from [[Madretsma]] and raised in the [[Madretsma Slum District]]. When he was able to leave the city, he made …

  • Henlowe Cult

    A cult of warforged that was started by a golem-crafting spellcaster by the name of [[Henlowe]]. He was ousted by the kingdom of [[Arcgard]] when the auxilary army of warforged failed to be due to the sentience made inside the warforged. Henlowe took what …

  • The Niunen

    A cult that specializes in emotion and fate magics. Their goal is mainly to be free and pursuit lives that don't have restricts by laws whether they are made by religions, governments, or even by destiny itself. They live in lives of excess and hedonism.

  • Sect of Carasaer

    In [[The Realm War]], demons were one of the greatest issues when dealing with invaders on the [[Material Realm]]. Numerous as they were vicious. It wasn't until the exorcists went to the gate of [[The Abyss]] themselves when they had brought news that …

  • The Tyrneran Society

    An organization that values the exploration and study of lore, knowledge, and various magic items as well as artifacts. The members are usually amoral in their pursuit of such things and often don’t care whether the items are of good or evil nature. They …

  • Arcgard Army

    The army that protects the kingdom of [[Arcgard]] to the south of [[Genoger]]. It has boasted to be the largest army in the world, numbering more than two million soldiers active in their infantry alone. At one point, generals of the army had met with …

  • Arcgard Navy

    Stationed over in [[Kein]] and used mainly to maintain the trade on the east coast of [[Genoger]] from [[Carnedad Pirates]]. Despite that Arcgard also has a impressive navy, they don't even entertain the thought of challenging pirates on the open ocean …

  • Arcgard Royalty

    King [[Roheim Disbed]] is the current ruler of [[Arcgard]] and the [[Disbed Bloodline]] is one of the oldest mortal royalty in all of [[Genoger]]. King Disbed's wife is [[Riven Lohventer]] of the [[Lohventer Bloodline]]. [[Gnarwall Crookshanks]] is one …

  • Arcgard Nobility

    The noble bloodlines of [[Arcgard]] and it's subsidiary estates. The [[Disbed Bloodline]] is the reigning line of royalty in Arcgard at the moment and once was ruled by the [[Noratia Bloodline]], only now fading in time and barely what it used to be.

  • Bailea Royalty, Nobility, and Organizations

    [[The Exorcists of Norhall]] [[Bailea Clergy Alliance]] [[Bailea Titles and Ranks]] [[Crusader Training Grounds]] [[Bailea Hospitals]] [[Bailea Colleges]] [[Bailea Businesses]] [[Bailea Miscellaneous Organizations]]

  • The Exorcists of Norhall

    Exorcists are isolated off in a small region hidden in [[Bardoss Woods]] for training purposes funded through the clergy of [[Bailea]]. The area of Bardoss where [[Norhall]] is held in secret as well as the way to get there. Once the training is complete, …

  • Bailea Clergy Alliance

    An agreement made during the humble beginnings of [[Bailea]]. The various bishops and high priests of the churches in the city had enacted a way of dealing with various other churches and also with giving them asylum and other services varying. This gives …

  • Bailea Hospitals

    Some of the greater places for healing the sick and the old are found particularly within these hospitals. These hospitals are not through mundane method very skilled but with the combination of healing magic and divine blessings mixed in they rival some …

  • Tomlinkern's Sanctuary

    A hospital that welcomes all kinds of beings, regardless of who they may be. This is revolutionary in that they will even welcome enemies of the city and heal them. The only time they refuse anyone would be if they caused violence against others while in …

  • Chil Dragorn Keep Mercenaries

    With the way [[Chil Dragorn Keep]] has been run, there is a natural tendency of distrust when it comes to going there to employ mercenaries. With the hardened lifestyles that most of these mercenaries had to go through for their training, they prove …

  • Chil Dragorn Keep Government

    Distinctly fascistic in the way matters are handled throughout the fortress, with a great underlying tension that someone will always stab the current leader in the back and take power for themselves. Leadership is constantly dangerous to hold here, yet …

  • Coordinated Traps on The Rolling Plains

    Various blueprints have been stored in [[Chil Dragorn Keep]] of traps and snares that have been made all across [[The Rolling Plains]] as well as the maps to those various parts that have been traversed by raiders from the Keep. With these in place, …

  • Chil Dragorn Keep Raiders

    As famous as some of the monsters that reside in [[The Rolling Plains]] themselves. The raiders are a destructive force to be reckoned and unless you have a well sorted group of guards or are a capable party of adventurers, there is no real way in which …

  • Doogan Military

    The [[Doogan Military]] has for common knowledge of the kingdom the most powerful army known in [[Genoger]]. It combines the great strength of the minotaurs with the adaptation and tactics of the humans in an awe inspiring feat of strength and skill. It …

  • Doogan Royalty

    The [[Mickfarren Bloodline]] has had kingship over [[Doogan]] since its inception 500 some odd arc ago. The current king is [[Palos Mickfarren]] and had a son named [[Kierias Mickfarren]] only for him to die before he could succeed his father. The …

  • Kein Shipping Company

    One of the largest docks in [[Genoger]] and significant in that they allow trade with the pirates of the [[Carnedad Ocean]]. The company has the greatest variety of exports and imports, with a great pull within the community when dealing with the worldly …

  • Kein Merchant Guilds

    Combined with the [[Kein Shipping Company]], the new project for the merchant guilds is to implement a vast amount of revenue through many investors within the region. What they have come up with is a stock market of sorts and is coming under scrutiny of …

  • Lofty Hills Merchant's Alliance

    Created out of a need for protection while travelling [[The Mercurial Wind Roads]] against rivals and for normal routes against other risks involved. This organization was founded by [[Wigglemarch Tothebeat Manderpander the Seventeenth]], a gnome merchant …

  • The Mercurial Wind Roads

    Trade routes of semi-mystical property that were designed long ago by merchants, nomads, and gypsies that congregated at what would eventually be [[Lofty Hills]]. _Routes to take on the road that have been found:_ * [[Thistlemark]] * [[Lofty Hills …

  • Lofty Hills Gypsy Clans

    There is no real royalty or nobility within [[Lofty Hills]] but rather a great many of families bloodtied and not that come through and stay for varied times in the town. Many of these clans have stayed so long that they leave a mark and are well known, …

  • Human Gypsy Clans

    [[The Darno Clan]] [[The Emerildi Clan]] [[The Cartison Clan]] [[The Monarella Clan]]

  • Halfling Gypsy Clans

    [[The Boundingheart Clan]] [[The Merrin Clan]] [[The Cowrider Clan]] [[The Quickhand Clan]]

  • Gnome Gypsy Clans

    [[The Figginhiggin clan]] [[The Mexledandale clan]] [[The Tricken-Mecarbry clan]] [[The Brighthouse clan]] [[The Narnenfarnen clan]]

  • The Council of Magic

    The council in charge over great disturbances of magic throughout [[Genoger]] that cause the world distress or massive alterations whether malicious or benign dependant on the magic in question.

  • Madretsma Arcane Nobility

    Different families that have risen to high status in [[Madretsma]] by proving their arcane skill as well as having raised sufficient wealth. At one time it was mostly self-made men and women that had started the first businesses established in the city …

  • Madretsma Colleges

    [[Madretsma]] hosts some of the most comprehensive wizard colleges in all of [[Genoger]]. It is the main stay for most wizards or any praciticed spellcaster to learn and hone their art. Within these colleges there are also colleges for bards as well as …

  • Madretsma Army

    The first of it's kind in that all the soldiers of the army are arcane casters and well-trained to handle most threats they come upon. Most of those that apply for training are sent to [[Mercantine's Warmage Academy]], unless they have sufficient …

  • Mithral Armament

    Formed specifically from the threat of the Drow war looming over Genoger, Lt. Colonel Mystmaker developed a special elite group of spellcasters capable in the greatest of combat situations without any help from their own spells and also about to cast with …

  • Madretsma Aerial Fleet

    Started when [[The Madretsma Platforms]] were being built for an advanced protection of the city.

  • Nagpipe Nights Guilds

    Guilds for artisans, performers, and even thieves are for the most part public domain and are well known throughout [[Nagpipe Nights]]. h4. [[_Nagpipe Nights Thieves' Guilds_]] * [[Dead Lies]] * [[Gray Roses]] * [[Knife Talons]] * [[Old Way]] * [[ …

  • Nagpipe Nights Colleges

    [[Cramlock's College of the Arts]] [[Nagpipe Nights Central College]] [[Modinius' Vocational School]] [[Heligald's College of Performing Arts]] [[Kreener's Skill and Guile College]]

  • Kreener's Skill and Guile College

    The only 'college' doted to training thieves and rogues openly and without remorse. It has come into conflict with thieve guilds and others because of it's affordable tuitions to learn more than what you would when paying dues to any particular guild or …

  • Gamble Kreener

    Started the famous [[Kreener's Skill and Guile College]] in [[Nagpipe Nights]] as a joke at first and a get-rich-quick scheme. Eventually, he realized that it was a worthwhile venture and developed a real passion for teaching the 'students' that would go …

  • Nagpipe Nights Nobility

    Rather than there would be any real 'sanguine blood' in the city, the nobility is established by high ranking thieves and scoundrels through various degrees of skill, stealth, and resources.

  • Nagpipe Nights Businesses

    [[The Constant Word]] [[The Watchful Owl]] [[Norrington's Plumbing and Sewage]] [[Watch and Warrant(Nagpipe Nights)]] [[Nails, Planks, and Pails]] [[Croner and Talon's Carpentry]] [[Allister Dorian Corinth, Esquire and Associates]]

  • The Constant Word

    One of the most famous newspaper companies in the world of [[Genoger]]. The company is run by [[Arachna Salem]], an energetic and irascible man determined to always get the truth out, regardless of who it hurts or reveals. *Editor-in-Chief:* Arachna …

  • The Hymns of the Convergence

    A group of beings that praise [[The Convergence]] in [[Ysdorf]] and eventually become one with the hymns themselves and the lands.

  • Zaldune Royalty, Nobility, and Organizations

    [[Zaldune Government]] [[Zaldune Titles and Ranks]] [[Zaldune Military]] [[Zaldune Houses]] [[Zaldune Clergy]] [[Zaldune Arcane Council]] [[Zaldune Organizations]] [[Zaldune Drow House Structure]]

  • Zaldune Secret Police

    Trained in [[The Zaldune Wizarding Court]], they are seen by some as a mockery of the police force that [[Madretsma]] has, and although [[Zaldune]]'s police force are older, they did copy the idea to employ casters just like Madretsma's forces. They …

  • Zaldune Laws

    The laws vary from century to century, but a few are clear when it comes to [[Zaldune]]: * The female drow have a slightly greater value because [[Ubus]] is female. * The male drow are suited to rule, but only if they have a female at their side. …

  • Zaldune Policies

    [[Zaldune Warfare Policy]] [[Zaldune Taxation Policy]] [[Zaldune Emigration Policy]] [[Zaldune Immigration Policy]]

  • Zaldune Warfare Policy

    The trick with starting a war for the [[Drow]] is when they can initiate the first strike and if it can eliminate the threat they see before them. If they cannot eliminate it through that, they begin to make claim to war, either with only them knowing for …

  • Zaldune Taxation Policy

    The distribution of taxes is a constant battle between the actual civil structure and governance of [[Zaldune]] and the clergy of [[Ubus]].

  • Zaldune Emigration Policy

    Over the past 300 arc, emigration out of [[Zaldune]] has become vastly strict since then. With most of this being the fault of [[The Zaldune Resistance]], this has been seen by those in the community that wish to go back to [[Alagong'st]] or to [[Chil …

  • Zaldune Immigration Policy

    When it comes to this policy, it follows one maxim: bq). Only the drow may remain, the rest die slow The [[Drow]] of [[Alagong'st]] are more than allowed to come and go as they please to [[Zaldune]]. Citizens of Alagong'st have what would be deemed …

  • Zaldune Army

    Based on stealth, deception, and well-coordinated ambush tactics. This army gets most of its training in the underground caverns throughout [[The Vaulting Mountains]] and also in the outskirts between the mountains and [[Bardoss Woods]]. The power of this …

  • Zaldune Navy

    Established on the northwest of [[The Vaulting Mountains]] with the port built into the mountains with them granting cover as well as a roof overhang in case of an aerial attack by projectiles. Easily one of the weakest naval forces in the world. The …

  • Zaldune Military Structure

    This is odd in that going through arcane studies may give you a lower status as a military serviceman, regardless of doing any real service in the [[Zaldune Army]] or [[Zaldune Navy]]. The same can be said for the [[Zaldune Clergy]] when it comes to them …

  • Zaldune Clergy

    Made up mostly of Female [[Drow]] that have a great pull on the whole of [[Zaldune]], yet don't have complete control of it due to a need for the society to function on more than just the reverence of [[Ubus]] and postponing what would happen if the …

  • Zaldune Arcane Council

    [[The House of Marnlak'tz]] [[The Zaldune Wizarding Court]] [[Jarnalk's Torture Academy]] [[ZAC Government Regulations]]

  • The House of Marnlak'tz

    An arcane house that specializes in 'magic with advanced detail', highly specific magics that aren't covered in greater scope by broader subjects of magic such as evocation, transmutation, etc.

  • The Zaldune Wizarding Court

    Funded through the [[Zaldune Government]], the Court's job is to educate mainly drow males into the arcane arts to support and defend [[Zaldune]] in case of attacks foreign and domestic. Graduates of the Court become the secret police force of Zaldune …

  • Jarnalk's Torture Academy

    An academy that specializes to get answers on any benefactor that may be paying for the service. It is a business not run by the governing body of [[Zaldune]] or the worshippers of [[Ubus]], it is dangerous in that the torture can be applied even to …

  • ZAC Government Regulations

    Due to the encroachments by the [[Dwarves]], the constant worry of natural [[Drow]] tendencies to gain power, and other possible threats; the [[Zaldune Government]] has enforced the right for them to conscript Drow if the numbers of males that are in the …

  • The Zaldune Resistance

    The very few [[Drow]] that have rebelled against the status quo of [[Zaldune]] have decided to leave or to try and fight back against it. The resistance in some way or another tries to establish better relations among the other races of [[Genoger]] as …

  • The Torturer's Tongue

    A deadly group of Drow assassins that specialize in claiming targets from outside of [[Zaldune]] and as far as they go to say 'As long as there is Realm to walk, they will beg and talk.'. This quote is from the fact that they have one of the greatest …

  • Markelzt's Drop Shop

    The most famous poison shop in [[Zaldune]] and also world-renowned by assassins across [[Genoger]] as well.

  • Zaldune Drow House Structure

    In every house of the [[Drow]] in [[Zaldune]], there is always a female presence and most of the time a [[Matron of the House]]. However, Zaldune differs from the policies of [[Alagong'st]] in that there are some houses that are 'disputed' (a male and …

  • Arcgard

    The biggest mortal settlement in all of [[Genoger]]. It is in the south and has a vast amount of the south either under it’s control or shares control with other lands such as [[Ysdorf]] and the harbor town of [[Kein]]. *Regional Feats:* "Artist":http …

  • Bailea

    A holy place and stronghold of the priesthoods of [[Xercal]], [[Coordin]], and other good or lawfully aligned deities. *Regional Feats:* Dauntless, Discipline, Education, Fearless, Otherworldly, Spellwise, Strong Soul. *Distinct Features of Bailea* …

  • Gods worshipped in Bailea

    * [[The Judge Gods]] * [[Xercal]] * [[Morodrial]] * [[Enon]] * [[Thak]] * [[Coordin]] * [[Baldin]] * [[Trinknee Hacken]] * [[The Dark Minister]] * [[Illieana]] * [[Lennon]] * [[The Deity of Entertainment]]

  • Chil Dragorn Keep

    Once a base established to the north inbetween [[Arcgard]] and [[Zaldune]] by the [[Arcgard Army]], it was eventually overtaken by rebellion factions and drow squads alike with the purpose to become their own militia apart from both Arcgard and Zaldune …

  • Doogan

    The island kingdom of the northeast in [[Genoger]]. It's main note is that it was originally an island inhabited by minotaur tribes until human frontiersmen explored the unknown island almost one thousand arc ago. Despite the original reaction by most, …

  • Kein

    A harbor town that is southeast of [[Arcgard]]. Despite it's size it boasts a great amount of trade with many merchants(and some do illegal trade with pirates of the [[Carnedad Ocean]].) The name Carnedad pirates refer to [[Kein]] is the old name for the …

  • Kein Foreign District

    This district almost seems redundant in that most of the harbor city is made up of foreigners and a vast amount of them are from the Carnedad. This is the only place in all of [[Genoger]], and this includes [[Nagpipe Nights]], in that pirates of the [[ …

  • Lofty Hills

    A trading outpost in the middle of the [[Bardoss Woods]] that lie in the east of [[Genoger]]. Lofty Hills has survived for so long in due to the outposts unique position. The [[Dabid Tribes]] inbetween Bardoss Woods and [[Chil Dragorn Keep]] frequently …

  • Madretsma

    A mystical metropolis, given divine power by the god of magic [[Jaideon]] himself. The blessing has infused the city with a great power in itself that keeps the buildings from eroding, allows the cobblesigils to function, as well as have many other types …

  • The Madretsma Platforms

    The three platforms that hover above the city. [[Jaideon's Blessing]] only extended for a certain amount of miles to encompass the city. However, future architects would discover that the blessing could apply for above the area that was on the ground as …

  • Mercantine's Warmage Academy

    One in it's kind when it came into existence and now is one of three warmage training facilities in [[Madretsma]]. The academy prides itself as being a first of it's kind not just for soldier casters but also that it isn't government-funded. Most things …

  • Shenardenger

    The [[Dwarves]] stronghold and the remains of most of the Dwarven civilization itself. In the recent arc to pass, they have taken some of the eastern mountain land of [[The Vaulting Mountains]] as well as the underground after a great amount of contested …

  • Bardoss Woods

    The woodland area that is east in [[Genoger]] and surrounds [[The Vaulting Mountains]], with a tip of the north slightly covered as well. The Dwarves have small encampments set up in the north of these woods and their biggest one, [[Shenardenger]], close …

  • The Dwarven Clans of Hanorath

    h2. Dwarven Clans of Noble Blood [[Clan Ironhand]] [[Clan Coalheim]] [[Clan Brasstongue]] [[Clan Forgemaker]] [[Clan Hornusken]] [[Clan Baldinchild]] [[Clan Copperheim]]

  • Ysdorf

    A small, isolated village in the far southwest of the kingdom of Arcgard. It's pseudonym is 'Worldmeet' in that it possesses all possible climates and they meet at one particular point. Their origin is a mystery, but some say that it was do to [[The Realm …

  • Zaldune

    Hundreds of arc ago, Zaldune was once a Dwarven city by the name of [[Hanorath]]. When the Drow invaded nearly 800 arc ago, it took three arc for them to drive the Dwarven community out and place themselves permanently there. Once the proud monument of …

  • Machnarch

    A city within [[The Rolling Plains]] that is one day's ride from [[Madretsma]]. It is a rustic village that has a cottage and shed at the edge of it that is rented out to many novice wizards from [[Madretsma]]. It's used as a way to be able to practice …

  • The Rolling Plains

    The central part of [[Genoger]]. It is a vast expansion mostly of plains and few temperate hills in the region. Many small villages and hamlets reside throughout all of [[The Rolling Plains]] and even some small towns like [[Thistlemark]] and [[Machnarch …

  • Thistlemark

    A small town in the center of [[Genoger]] south of the [[Ulascu Ruins]]. It is a community in the middle of [[The Rolling Plains]] that thrives off of a good agricultural lifestyle and also stores much of it's foods and resources for the colder times of …

  • Ulascu Ruins

    An abandoned [[Arcgard]] fortress that has be laid to ruin by raiders many arc ago.

  • Norhall

    An old, haunted village located within [[Bardoss Woods]].

  • The Convergence

    A part of [[Ysdorf]] that has every type of landscape all coming to one part despite the normal climate of the region. It is magical in it's own sense and many have made pilgrimages to the area, particularly druids and naturalists.

  • Fey Woodlands

    The [[Fey Woodlands]] are located to the east and northeast of [[Genoger]]. They are the main home to the Fey and it is also known by them as [[Zelentrian's Grove]]. These woods have various areas that are sometimes supernatural and sometimes not. This …

  • Fraid

    A descecrated land that slowly creeps each year, turning the land around it into a lifeless desert overtime and eventually overwhelming cities. The epiccenter of the land is a enormous ziggurat erected for the dark gods and was thus used by the evil …

  • Dabid Tribes

    The wild, barbaric tribes located on the edge of the [[Bardoss Woods]] as well as near the plains of [[Chil Dragorn Keep]]. *Regional Feats:* "Ankheg Tribe Ambush":http://dndtools.eu/feats/shining-south--25/ankheg-tribe-ambush--79/,"Axethrower":http:// …

  • Yewhand

    Famous for their skill in archery, a growing city in it's own right through this famous outlet. Yewhand was one of the first areas that [[Arcgard]] tried to make a fortress for 'defensive' purposes. The name of the fort was [[Fort Calmander]], named after …

  • Fort Calmander

    The name for the Fortress that tried to overtake the area that would eventually be named [[Yewhand]].

  • Bannerdash

    A village that was named so due to the many armies and battles that happened throughout the community more than 100 arc ago when [[Arcgard]] was trying to expand their empire by establishing fortresses in [[The Rolling Plains]]. This small village is well …

  • Green Neck

    A farming village that harbors many druids and rangers and is a thriving community. It is within the outskirts of the [[Fey Woodlands]] and occasionally villagers venture through the woods out of curiosity and some come back and others take a little while …

  • Saint Puddin

    A village that welcomes many who come from [[Bailea]] with a particular pride. Their village is named so by the valiant and brave [[Saint Puddin]], a Cleric of [[Coordin]], that risked his life to destroy an evil demon that had tried to entice all the …

  • The Pantheon

    The realm where all deities of [[Genoger]] can reside and also solve disputes or to stand trials by [[The Judge Gods]], or to have a place of neutrality between each other and be treated as equals in most matters. h3. *Pantheon Deities* * [[The …

  • Champions in Genoger

    Born of [[Chairlyn]]: [[Caras Kith]], [[Monduretch]], [[Yenkinlee]], [[Mordinea]], [[Rashkeltine]], [[Wethel]] Born of [[Eist]]: [[The Southern Star]], [[The Eastern Star]] Born of [[Fudo Horus]]: None have been born as of record Born of [[Lear …

  • The Elven Family

    The name given to the Elf deities that used to reside within [[The Pantheon]]. Each particular sub-species of Elf had their own deity, with [[Ubus]] also being the only Elf left of the family to reside in [[Genoger]]. *The Elven Family* * [[ …

  • Ubus

    The goddess of the [[Drow]]. A spiteful goddess that has relations with [[Chairlyn]] on occasion and despite the fact that he cannot have children of higher divine status than [[Champion]], she overlooks it due to his powerful lust and desires for her. …

  • Chairlyn

    The god of wars. He is married to [[Atabarna]] in an unfaithful relationship. The only children he has had have only gone to the divine power of [[Champion]] and never have been higher, except for [[Horellon]] and [[Garibris]]. He has had quite a few …

  • Atabarna

    The goddess of vanity. The wife of [[Chairlyn]], the god of wars. [[Atabarna]] has a cruel temper and gets agitated very easily when criticized over anything about her or her very devoted followers. Vengeful in her ways she is only quiet about one issue …

  • Champion

    A divine being with a divine rank of 0.

  • Eist

    The god of the undead. A great and powerful deity in his own right. He has been chained to his own domain and can only keep his link to his followers without siphoning direct power from the worship. He vowed to eventually escape, destroy [[The Pantheon]], …

  • The Dark Minister

    The Dark Minister, otherwise known as The Cloaked Minister, is the force of death as well as psychopomp that takes mortals to other worlds when the mortals try to escape from their fate and try to stay against their time on the Material Realm. His only …

  • The Judge Gods

    [[The Judge Gods]] are [[Jaideon]], [[Oreone]], and [[Brun]]. They are greater deities that have come together as also some of the more level-headed and impartial(except for Oreone when he descends into madness).

  • Jaideon

    The god of magic. He is married to [[Morodrial]], the ex-wife of [[Oreone]]. Jaideon had two children from the union with Morodrial. They were [[Fudo Horus]] and [[Illieana]]. Before his marriage with Morodrial, Jaideon had an affair with a mortal by the …

  • Morodrial

    The goddess of memory. She is the wife of [[Jaideon]] and ex-wife of [[Oreone]], she has children with Jaideon and has a deep and profound relationship with the god of magic that she couldn't imagine having with her previous husband. At one point when …

  • Oreone

    The god of reason and madness. One of [[The Judge Gods]] of [[The Pantheon]], Oreone's main roll is as the main judge among the three with [[Jaideon]] as enforcer and [[Brun]] as jury. Oreone however has realized early in his life that he has multiple …

  • Brun

    The god of redemption and secrets. Naturally soft-spoken and rare to sudden outbursts of any kind. [[Enon]] gets along well with Brun in particular and at times is privy to the places that Brun may wander onto past the realms known. Wisened more than most …

  • Enon

    The god of logic and puzzles. He is the husband of [[Illieana]] and notably the oldest of the deities. [[Brun]] and Enon have a deep relationship of sorts in which it is unknown how long they have known each other. *Enon's Domains:* Law, Knowledge, …

  • Illieana

    The goddess of philosophy. She is the daughter of [[Jaideon]] and [[Morodrial]] and the wife of [[Enon]]. During her youth, she was often taunted by her older brother [[Fudo Horus]] while she would try to travel the world of [[Genoger]]. It was …

  • Fudo Horus

    The god of Dark Magics. The son of [[Jaideon]] and [[Morodrial]], he was known as something of an oddity from the moment of his birth but was spared in that he was born a god. He was made an [[Earthenbound]] deity when he had imbued six mortal families …

  • Earthenbound

    Deities that are not allowed casual access to [[The Pantheon]] unless it is for divine tribunal. The deities that are cast to this title have done some sort of disgression that will not be taken by the majority of the deities and have used the Pantheon as …

  • Aguhh

    The god of the homeless, drunks, and vagabonds. He is also the foster father of the Demigod of Music, [[Joster]]. *Aguhh's Divine Power:*Lesser *Aguhh's Domain:* Chaos, Good, Luck, Travel, and Trickery *Aguhh's Favored Weapon(s):* Improvised …

  • Dark Deities

    A name particularly for the [[Earthenbound]] deities of known malicious intent or just evil ways.

  • Xercal

    The god of heroes and the selfless. He is the only known deity to have at once been mortal and then ascended to godhood through his unrelenting resolve in the name of the ideal of heroics and righteousness. He has a son from a relation he had with a …

  • Icariel

    The demigod of the [[Blue Flame]]. Son of [[Xercal]].

  • Blue Flame

    This essence was around [[Icariel]] when he was born. Even with it's look of fire, it didn't harm Icariel's celestial mother and healed her completely. It will only damage evil creatures and objects and heal the good. This power is exclusive to only …

  • Lear

    The god of scoundrels. Found to be so elusive that it is said he could sneak through the rain drops of a thunderstorm and not get hit once. He is the patron deity of [[Nagpipe Nights]] and is held honor during the great week-long tradition of [[The …

  • Roderick

    The demigod son of [[Lear]] and a human barmaid named Sarah Lockbranch of [[Lofty Hills]]. He doesn't have a particular niche as a demi-deity and is more of a wanderer than anything else. He has befriended many across his path and rarely doesn't wish to …

  • Whitley

    The god of drifters. A common deity for many of the travelers and gyspies in [[Genoger]] to give homage to. He is a constantly traveling god and can be found throughout Genoger by only the keenest of fellow travelers. It is said that the best way to see …

  • The Deity of Entertainment

    A difficult god/goddess to pin down in that six demideities cycle through taking the role at different times and are tied together because of this aspect. [[Joster]], [[Melnevin]], [[Angena]], [[Carvern]], [[Keiter]], and [[Ellenolel]] are the three …

  • Joster

    The demigod of comedy. He is one of the six demideities to represent an aspect of entertainment and has a chance to become [[The Deity of Entertainment]]. He is mentored by [[Aguhh]] and has gone on many an adventure with the eccentric god.

  • Melnevin

    The demigod of writing. He is one of the six demideities to represent an aspect of entertainment and has a chance to become [[The Deity of Entertainment]].

  • Angena

    The demigoddess of music. She is one of the six demideities to represent an aspect of entertainment and has a chance to become [[The Deity of Entertainment]].

  • Carvern

    The demigod of acting. He is one of the six demideities to represent an aspect of entertainment and has a chance to become [[The Deity of Entertainment]].

  • Keiter

    The demigoddess of gambling. She is one of the six demideities to represent an aspect of entertainment and has a chance to become [[The Deity of Entertainment]]. Known for her flaky behavior and spur of the moment attitude on life and its pleasures. …

  • Ellenolel

    The demigoddess of inspiration. She is one of the six demideities to represent an aspect of entertainment and has a chance to become [[The Deity of Entertainment]].

  • Coordin

    The god of justice and truth. The constructed son of [[Enon]]. He was built out of Enon's lonliness and wanted someone like him, but not quite and can grow apart from him if it wished to. Coordin grew up to love his father but unlike him had an interest …

  • Baldin

    The god of the Dwarves. A god that has an immortal wound that will always bleed and can never heal. A price he paid in taking a piece of himself to forge the dwarvenkind. *Baldin's Domains:* Earth, Law, and Protection *Baldin's Alignment:* Lawful …

  • Trinknee Hacken

    The Goddess of the Gnomes. She is naturally curious and loves to tinker and make things anew if she can. She has a constant on and off romance with [[Lennon]], seeing it as the perfect relation together and in sound agreement both call it a 'casual …

  • The First Union

    This union is the time in which many different creatures were made and other powers were established in the world of [[Genoger]]. In particular the dwarves, elves, halflings, and gnomes as by their stories being passed down that their particular parental …

  • Lennon

    The god of the halflings. He is the on and off lover of [[Trinknee Hacken]] and helped her to create the [[Gnomes]] and [[Halflings]] during [[The First Union]]. Lennon loves their relationship and wouldn't change it for anything in the world and would …

  • Zelentrian

    The goddess of the fey. She occasionally likes to frolic and flirt with [[Farren]] and [[Thak]] and live a very carefree existence. With the help of Thak she bore all of her Fey children and guarded them throughout the arc as well as the natural …

  • Farren

    The god of magical beasts & monsterous humanoids. He is the father of [[Rook]] and [[Mormorca]] respectively. He is a no-nonsense kind of man that is serious and most times humorless due to his constant vigilance and readiness at any posing threat. He is …

  • Rook

    The demigod of wolves and dogs. The son of [[Farren]] and a dire wolf found in the [[Fey Woodlands]].

  • Mormorca

    The Demigoddess of birds. The daughter of [[Farren]] and a Roc found in [[Ysdorf]].

  • Thak

    The deity of nature. Thak can choose to be either male or female or to be genderless entirely and often switches between all three out of boredom than any other meaning. Despite being the deity of nature, it is only an intermediate deity and has only such …

  • Material Realm

    The Physical side of the world of [[Genoger]]. Within this realm, there is the Shadow and Ethereal side of Genoger as well known as the [[Shadow Side]] and [[The Ethereal Path]].

  • Krampinkin

    The god of Kobolds and Lizardfolk. He is a paranoid god and for good reason, he was once powerful in that he was to create the great and powerful dragons until [[The Pantheon]] found out that they had existed in [[Genoger]] beforehand and ruined …

  • Reskinchluth

    The God of havoc and destruction. A god that has escaped into the world of [[Genoger]] while the stars were aligning in the [[Primordial Age]]. No one knows were he truly came from including the other deities but he cannot escape unless all the stars are …

  • Nel

    The Demigoddess of Healing, the daughter of [[Thak]] and [[Zelentrian]].

  • Relaneil

    The daughter of [[Oreone]] and demigoddess of fire.

  • Horellon

    The demigod of violent vengence. The son of [[Chairlyn]] and [[Atabarna]].

  • Garibris

    The demigoddess of cunning vengence. The daughter of [[Chairlyn]] and [[Atabarna]].

  • Monster Continent

    The second continent inhabited by strange creatures foreign to the civilizations of [[Genoger]]. As far as it is known, only the [[Doogan Military]] has established settlements on the continent. It appears that not only have they taken a stake into the …

  • Goatfolk

    !http://cdn.obsidianportal.com/assets/198605/Goatfolk.png(Goatfolk)! Naturally tough and boisterous, they are reminiscent of the native Centaurs of [[Genoger]] in may ways, but they tend to be more drawn to defending their own and concerned for their …

  • Sharakim

    !http://cdn.obsidianportal.com/assets/198606/Sharakim.jpg(Sharakim)! The Sharakim are quite possibly the most civilized of the races found on the [[Monster Continent]] aside from the [[Drow]] themselves. Despite their appearance, they are highly …

  • Gargoyles

    !http://cdn.obsidianportal.com/assets/198608/Gargoyle.jpg(Gargoyle)! Most are merciless and psychotically wicked at times. Clans of gargoyles have resorted to being feral and savage beasts to take what they want and raid other tribes and settlements. …

  • Drider

    !http://cdn.obsidianportal.com/assets/198618/Drider.jpg(Drider)! Native in [[Alagong'st]] and the Northern and Central mountain ranges of the [[Monster Continent]]. Driders are the first try of Ubus' attempt at creating a race of beings. Her marred …

  • Yak Folk

    !http://cdn.obsidianportal.com/assets/198621/Yak_Folk.jpg(Yak folk)! The Yak Folk are beings that live in the mountains and valleys of the [[Monster Continent]] and often practice sorcery. They are able to use Jinn for their own malign purposes and are …

  • Nycter

    !http://cdn.obsidianportal.com/assets/198622/Nycter.jpg(Nycter)! Nycters are cave-dwelling batfolk that strive to live peaceably and well. Nycter culture and society revolve around the cave and the community. Nycters have a keen sense of duty to their …

  • Rakshasa

    !http://cdn.obsidianportal.com/assets/198623/rakshasa.jpg(Rakshasa)! Powerful creatures that some say are the truth of what evil would appear as. They are methodical and unforgiving. The only others they would work with are other Rakshasa, few others …

  • Thri-Kreen

    !http://cdn.obsidianportal.com/assets/198604/Thri-Kreen.jpg(Thri kreen)! Nomadic insectoid creatures that reside within the arid deserts of the vast [[Monster Continent]]. Their homeland is in [[The Barren Deathlands]] and often have been portrayed as …

  • Narco

    The name for the [[Monster Continent]] that the kingdom of [[Doogan]] has named it and is the [[Genoger]]-given name for the continent. Recent settlement activities haven't been as bad, seeing as the first few arc that they were set up there were massive …

  • The Winding Coast

    The first settlement that Doogan had established and as a matter of pride holds it on a high esteem since it's inception. Agreements have been made with not only pirates around the coast, but also with merchants from [[Nagpipe Nights]] to come to the …

  • Canaver

    The third settlement made by the kingdom of [[Doogan]]. It's in the northwest of the continent close to the [[Narco Coastline]], and was the first sign of drow from inside of the continent. At first, due to the lack of knowledge of Drow history, Doogan …

  • Ipninton

    The first settlement to be made away from the coastline and to be sufficient in the wild of [[Narco]]. [[Goatfolk]] helped in the arrangement of the settlement in exchange for help in protecting their territory as well as welcome rights to live in the …

  • Alagong'st

    The true homeland of the Drow that is north of the [[Monster Continent]]. The most power of the [[Drow]] race is in this kingdom and has been a powerful influence in the northern part of [[Narco]]. This is all in the pursuit to take over all of [[Genoger …

  • Dreverland

    A wild plateau area on the northwest of [[Narco]], [[The Winding Coast]] was established near this part of the continent. Dreverland is the [[Genoger]]-given name for the area after a mercenary named [[Drever Longman]] that had aided [[Doogan]] settlers …

  • Nalbusini

    The main metropolis of the [[Sharakim]] that is located in the central part of [[Narco]], near the [[Dwareg Rocks]] on the east coast. It is one of the most civilized area of Narco compared to most other cities, villages, settlements aside from [[Alagong' …

  • Ulesheen

    The dangerous southern part of [[Narco]], filled with [[Rakshasa]] and many other evil creatures. Despite the arduous conditions of Ulesheen, many pirates come down to do trade and be merry with the inhabitants of the region.

  • Dwareg Rocks

    The rocky formations of the southern east coast of [[Narco]]. It is predominantly occupied by [[Gargoyles]]. Often it is used as a form of exile and punishment for [[Drow]] that have been tried for moderate to major crimes up to and including …

  • Carnedad Ocean

    The great ocean that separates the continent of [[Genoger]] and the [[Monster Continent]]. Notorious for it's great amount of pirates that roam freely throughout the ocean, some even hint that it is a continent of it's own in a sense in that so many …

  • Sea Kin

    !http://cdn.obsidianportal.com/assets/211380/sea_kin.jpg(Sea kin)! *Creating a Sea Kin:* • Humanoid (human): Sea kin are humanoid creatures with the human subtype. • Medium: As Medium creatures, sea kin have no bonuses or penalties due to size. • …

  • Janni

    !http://cdn.obsidianportal.com/assets/205342/janni.jpg(Janni)! A type of genie that exists in [[Genoger]] and the [[Monster Continent]]. The greatest way to meet one, however, is on the [[Carnedad Ocean]]. *Creating a Jann:* * +6 Strength, +4 …

  • Mercane

    !http://cdn.obsidianportal.com/assets/205343/Mercane.jpg(Mercane)! *Creating a Mercane:*

  • The Mackenbree Pirates

    A group of pirates that have been seen to take in anyone within their ranks that is more than willing to work with them and their businesses. Their main way of making money through fishing and the occasional sky-flying to try and capture air elementals to …

  • The Southern Star

    One of the [[Realm Stars]] that keeps travel between realms stable inside of the [[Material Realm]].

  • The Eastern Star

    One of the [[Realm Stars]] that keeps travel between realms stable inside of the [[Material Realm]].

  • Realm Stars

    Four stars in the sky that indicate the direction of the world as well as keep planar portals from randomly opening up in [[Genoger]] like it use to during the [[Primordial Age]]. * [[The Northern Star]] * [[The Eastern Star]] * [[The Western Star]] …

  • The Northern Star

    One of the [[Realm Stars]] that keeps travel between realms stable inside of the [[Material Realm]].

  • The Western Star

    One of the [[Realm Stars]] that keeps travel between realms stable inside of the [[Material Realm]].

  • The Pirates of Caemer

    The prince of Caemer, [[Aldonous Briskin]], leads the pirates and often is the main reason for their flamboyant lifestyle and mini-culture that they have surrounded upon. He lives a life of excess and extravagance, often preferring the finer things in …

  • Lycanthropes

    [[Werewolves]] [[Were-spiders]] [[Were-bear]] [[Were-rats]] [[Were-cow]]

  • Werewolves

    By far the more common variety of [[Lycanthropes]] in [[Genoger]]. Most affected often keep to themselves and out of the way of most societies in general. Few decide to embrace this darker side of themselves and revert to their most base and primal urges. …

  • Were-spiders

    There is something darkly foul about these [[Lycanthropes]] that even most others of their kin find repulsive. It is said that only those that are naturally evil may, when bitten by a were-spider, become were-spiders themselves. Whatever the case may …

  • Were-rats

    The more crafty of the [[Lycanthropes]]. They are often in bigger cities than out in the wilderness like most other kinds of Lycans. Many are often the homeless on the streets of some cities you may find, or hiding in areas were vagrants congregate and …

  • Were-bear

    By far the most noble of the [[Lycanthropes]]. It's still a surprise to scholars as to why this form of lycanthropy not only doesn't commit the affected to have an inner moral struggle, but also allow for the particular were-bear to be a benign creature.

  • Giants

    [[Hill Giant]] [[Stone Giant]] [[Fire Giant]] [[Frost Giant]]

  • Were-cow

    An odd Lycan, in that most beings in [[Genoger]] don't even know of the specific existence of these types of [[Lycanthropes]]. The few that hear of this creature think they may be able to confuse it with the [[Minotaur]], however, there are obvious …

  • Undead

    [[Effigy]] [[Ghosts]] [[Lich]] [[Mohrg]] [[Mummy]] [[Quell]] [[Shadows]] [[Skeletons]] [[Spectres]] [[Vampires]] [[Vampire Spawn]] [[Wraiths]] [[Wights]] [[Zombies]]

  • Zombies

    One of the earliest forms of necromantic power to ever be displayed in [[Genoger]]. Myths tell that this was caused by [[Eist]] on purpose to show mortals a way beyond death, only to cheat them by gaining power from their folly into the magic of …

  • Ghosts

    Often found throughout [[Genoger]], however will gravitate towards ruins of villages, abandoned homes, or even enchanted lands such as [[Fraid]]. Most ghosts are formed from sentient humanoids and rare is it to see other types of ghosts from the other …

  • Lich

    !http://cdn.obsidianportal.com/assets/205054/lich.jpg(Lich)!

  • Mohrg

    !http://cdn.obsidianportal.com/assets/208303/mohrg_by_prodigyduck-d5ph31r.jpg(Mohrg by prodigyduck d5ph31r)!!http://cdn.obsidianportal.com/assets/208304/mohrg_wizard_by_jamesjkrause-d52s82p.jpg(Mohrg wizard by jamesjkrause d52s82p)!!http://cdn. …

  • Nestwood

    A small, budding village that has shown great progress within very little time at all. Known for it's agriculture and audacity to plant crops out away from the safety of it's town center and out in [[The Rolling Plains]], this decision is the main reason …

  • Magical Beasts

    [[Ankheg]] [[Aranea]] [[Behir]] [[Blink Dog]] [[Bulette]] [[Chimera]] [[Displacer Beast]] [[Gorgon]] [[Giant Eagle]] [[Giant Owl]] [[Griffon]] [[Gray Render]] [[Frost Worm]] [[Hippogriff]] [[Hydra]] [[Kraken]] [[Lamia]] [[Manticore]] [[ …

  • Fey Creatures

    [[Bog Imp]] [[Dryad]] [[Feytouched]] [[Fossergrim]] [[Gray Jester]] [[Grig]] [[Jermlaine]] [[Joystealer]] [[Kelpie]] [[Killoren]] [[Lunar Ravager]] [[Nixie]] [[Nymph]] [[Oread]] [[Petal]] [[Pixie]] [[Red Cap]] [[Satyr]] [[Sirine]] [[ …

  • Bog Imp

    !http://cdn.obsidianportal.com/assets/204978/bog_imp.jpg(Bog imp)!

  • Joystealer

    !http://cdn.obsidianportal.com/assets/204979/joystealer.jpg(Joystealer)! *Creating a Joystealer:* * +6 Dex, +2 Con, +2 Int, +2 Wis, +8 Cha * Medium size(Incorporeal) * A Joystealer's Base Fly Speed is 30 feet(Perfect) * Darkvision out to 60 feet, …

  • Killoren

    !http://cdn.obsidianportal.com/assets/204981/killoren.jpg(Killoren)! *Making a Killoren:* * Fey: Killoren are of the fey type and are therefore not affected by spells such as charm person and hold person. Unlike other fey, killoren gain Hit Dice only …

  • Dryad

    !http://cdn.obsidianportal.com/assets/204982/dryad.jpg(Dryad)!

  • Feytouched

    !http://cdn.obsidianportal.com/assets/204984/Feytouched.jpg(Feytouched)!

  • Fossergrim

    !http://cdn.obsidianportal.com/assets/204985/Fossegrim.jpg(Fossegrim)!

  • Grig

    !http://cdn.obsidianportal.com/assets/204986/Grig.jpg(Grig)!

  • Red Cap

    !http://cdn.obsidianportal.com/assets/204989/redcap.jpg(Redcap)!

  • Gray Jester

    !http://cdn.obsidianportal.com/assets/204991/Gray_Jester.jpg(Gray jester)!

  • Jermlaine

    !http://cdn.obsidianportal.com/assets/204992/Jarmlaine.jpg(Jarmlaine)!

  • Pixie

    !http://cdn.obsidianportal.com/assets/204993/pixie.jpg(Pixie)! !http://cdn.obsidianportal.com/assets/204994/Pixie____by_lost_b1atch.jpg(Pixie by lost b1atch)!

  • Petal

    !http://cdn.obsidianportal.com/assets/204995/petal.jpg(Petal)!

  • Nymph

    !http://cdn.obsidianportal.com/assets/205021/Nympha-2.jpg(Nympha 2)!

  • Hill Giant

    !http://cdn.obsidianportal.com/assets/205046/hill_giants.jpg(Hill giants)!

  • Fire Giant

    !http://cdn.obsidianportal.com/assets/205047/fire_giants.jpg(Fire giants)! !http://cdn.obsidianportal.com/assets/205048/fire_giants_2.jpg(Fire giants 2)!

  • Frost Giant

    !http://cdn.obsidianportal.com/assets/205049/frost_giant.jpg(Frost giant)!

  • Stone Giant

    !http://cdn.obsidianportal.com/assets/205050/stonegiants.jpg(Stonegiants)!

  • Drever Longman

    Founder of [[Dreverland]]. He had died of old age within the town he had founded along with [[Doogan]] settlers he had first founded it with. In particular, his friend [[Parsayas of Carnith]] had helped in the burial of Drever and as long as he lived kept …

  • Parsayas of Carnith

    [[Parsayas Stouthoove]] is a [[Minotaur]] that hails from [[Carnith]] in the isle of [[Doogan]]. He had been a bureaucrat and barrister while in Carnith and had been given position within the [[Doogan Higher Courts]]. When [[Ravenockt Mickfarren]] had …

  • Carnith

    A city in the isle of [[Doogan]] that also houses the [[Doogan Higher Courts]]. This is south of the isle and also known for it's trading with the pirates of the [[Carnedad Ocean]]. *Distinct Features of Carnith:* [[Carnith Amphitheater]] [[Carnith …

  • Doogan Foreign District

    A generally welcoming place for immigrants. As far as crime within this district, it is handled in equal measure to what a [[Doogan]] citizen would face for breaking the same laws. Opportunity for foreigners in Doogan is abundant in that there isn't any …

  • Doogan Tannery and Warehouse District

    Outside of the city and closer to the west coast of the isle. These various factories have most of the smell taken away due to it's placement as well as an easier time in collecting resources and materials for textiles and manufacturing other objects for …

  • Satyr

    !http://cdn.obsidianportal.com/assets/208295/Satyr_-_Wayne_Reynolds.jpg(Satyr wayne reynolds)!!http://cdn.obsidianportal.com/assets/208296/Satyr-fantasy-31060204-283-400.jpg(Satyr fantasy 31060204 283 400)! !http://cdn.obsidianportal.com/assets/208297/ …

  • Aberrations

    [[Aboleth]] [[Beholders]] [[Carrion Crawler]] [[Choker]] [[Chuul]] [[Delver]] [[Drider]] [[Gibbering Mouther]] [[Grick]] [[Mimic]] [[Mindflayers]] [[Nagas]] [[Otyugh]] [[Phasm]] [[Rust Monster]] [[Umber Hulk]] [[Will-O'-Wisp]]

  • Robard Jeselner

    An explorer that discovered a mysterious tome floating on the waters west of [[Ysdorf]]'s shoreline. He had turned it into the scholars at [[Madretsma]] to get a further explanation as to what it is, not knowing that they would want to buy it from him for …

  • Saint Talia Windrunner

    A halfling saint that aided in the finding of the area that would soon be known as [[Lofty Hills]].

  • Saint Norwick Delangan

    Fought in [[The Realm War]] and died when he sacrificed himself by closing the original Abyss gate, postponing what would eventually be one of the greatest battles in the whole war and giving time to the mortal forces to combat and fend off the outsider …

  • Zaldune Bloodlines

    [[Drow Collective]] [[Collective of Do'Knoct]] [[Collective of Shnurikcil]] [[Collective of Halcli'tet]] [[Collective of Quilehrae]] [[Collective of Duis'Kenzynge]]

  • Drow Collective

    The particular family name of [[Drow]] within [[Alagong'st]] and [[Zaldune]]. Some collectives are known to also be called [[Drow Houses]] for the more noble title when addressing the family in question formally. All collectives within Drow cities are …

  • Alagong'st Military

    [[Alagong'st Army]] [[Alagong'st Navy]] [[Alagong'st Dragon Squadron]] [[Alagong'st Military Structure]]

  • Alagong'st Clergy

    Made up mostly of Female [[Drow]] that have a great pull on the whole of [[Zaldune]], yet don't have complete control of it due to a need for the society to function on more than just the reverence of [[Ubus]] and postponing what would happen if the …

  • Alagong'st Laws

    The laws in [[Alagong'st]] are as follows: * The female drow have a known greater value because [[Ubus]] is female. * The male drow are never suited to rule, but rather be on close watch among his female peers. * The clergy must be all female. …

  • Alagong'st Dragon Squadron

    An exclusively all male squadron of [[Drow]] dragon riders that defend the Drow empire and also are preparing for the invasion of [[Genoger]]. The power these dragon riders have in [[Alagong'st]] is disturbing to all female Drow in the empire, mostly …

  • Alagong'st Army

    Vast in it's number of soldiers and cavalry, it has a more than substantial army to war in the battlefield as well as spread across [[Genoger]] to invade the continent.

  • Nordick of Lear

    The often unloved [[Champion]] son of [[Lear]], he is deformed with visible signs of sores and scarring from his birth. He roams as a constant nomad away from anyone, always trying to stay away from any mortals. He reveres the traveling gods and always …

  • Nagpipe Nights Civic District

    The mayor is chosen through [[The Tribulation of The Thieves]], however, various other offices are either grandfathered in from the previous mayor or changed altogether. Civic officials can not be grandfathered more than once per Tribulation. The …

  • Nagpipe Nights Guildhall District

    h3. *Various Guilds in Nagpipe Nights:* h4. _Thieves' Guilds_ * [[Dead Lies]] * [[Gray Roses]] * [[Knife Talons]] * [[Old Way]] * [[Clever Fox]] * [[Gregarious Sneaks]] h4. _Merchant Guilds_ * [[Vasner's Tailors]] * [[Kelshner's Fine Attire]]

  • The Town Square Gallows

    Located at the [[Nagpipe Nights Main City Square]]. This is where the public execution of criminals of the city are hanged. To witness the hangings are mostly voluntary and often draw a big crowd when they happen. There are holidays in [[Nagpipe Nights]] …

  • Nagpipe Nights Main City Square

    Where the confluence of the marketplace, civic center, and guildhalls all cross through to meet. The true epicenter of the melting pot of the city itself. However, it's often a trial in and of itself when newcomers arrive in [[Nagpipe Nights]] to cross …

  • Nagpipe Nights Slum District

    Because of it's nigh-free market system, the poor in the city are composed mostly of the crippled and the old that can no longer work. It is the smallest district in the whole city.

  • Nagpipe Nights Embassy District

    The embassy is mingled into the [[Nagpipe Nights Civic District]] as well as apart from it and of it's own as a sort of bridging of the civic district and the [[Nagpipe Nights Foreign District]].

  • Nagpipe Nights Marketplace

    One of the busiest marketplaces in all of [[Genoger]] if not the whole world. Able to compete with the various trades of the [[Carnedad Ocean]], mostly due in part to it's free market principals as well as openly allowing trade with the pirates of the …

  • Nagpipe Nights Average Residential District

    Most residents of these broken up districts are more than often better off than most average citizens of any other city or kingdom, save [[Madretsma]], which rivals them in most conditions.

  • Nagpipe Nights Temple and Church District

    Most pious areas of this district are reserved for [[Lear]], [[The Traveling Gods]], or for any there church order that can get a spot in the district. Most other types that aren't associated with helping the rogues and scoundrels are often only given the …

  • The Traveling Gods

    [[Brun]], [[Whitley]], [[Aguhh]], and [[Joster]] are often called the Traveling Gods when bunching them due to the way most travelers will often give worship to them on a journey they are about to undertake.

  • The Nature Gods

    [[Zelentrian]], [[Thak]], and [[Farren]] are considered the Nature Gods. Thak's charge is to maintain the natural world of [[Genoger]] from getting encroached upon completely by the civilized beings and also to guide those that wish to expand the natural …

  • Fallen Deities

    [[Aguhh]] [[Chairlyn]] [[Khortier]] [[Cranky]] [[Draugus]] [[Lady of the Underocean]] [[Lear]] [[Eist]] [[Fudo Horus]] [[Krampinkin]] [[Reskinchluth]] [[Ubus]]

  • Demideities

    [[Joster]] [[Nel]] [[Mormorca]] [[Icariel]] [[Horellon]] [[Garibris]] [[Rook]] [[Relaneil]] [[Melnevin]] [[Angena]] [[Carvern]] [[Keiter]] [[Ellenolel]] [[Roderick]]

  • Pantheon in council

    [[Aguhh]] [[Atabarna]] [[Baldin]] [[Brun]] [[Coordin]] [[The Dark Minister]] [[The Deity of Entertainment]] [[Enon]] [[Farren]] [[Garines]] [[Jaideon]] [[Illieana]] [[Lennon]] [[Morodrial]] [[Oreone]] [[Louquol]] [[Thak]] [[Trinknee …

  • The Carrion Gods

    [[Eist]], [[The Dark Minister]], and [[Nel]] are the known life and death gods of [[Genoger]]. Due to their natural abilities of manipulating life and death through their own various means, they were given the title of Carrion Gods by [[The Judge Gods]] …

  • Monduretch

    The younger brother of [[Caras Kith]]. Troublesome and not too bright, he is used more as just brute force than as any real capable warrior or messenger. [[Chairlyn]] has been known to 'bless' armies that give great tribute to him with Monduretch as their …

  • Caras Kith

    The older brother of [[Monduretch]]. A erudite general serving his mother [[Ubus]] as one of the leading infantry officers of her vast [[Drow]] army in [[Alagong'st]]. Born of [[Chairlyn]] and Ubus.

  • The Hells

    The infernal realms where the devils reside and wage a constant war with demons to utilize the power of [[The Abyss]] to break free from the barriers that confine the ten levels of Hell and have it spread throughout the universe unfettered by all others.

  • The Cosmos

    [[Material Realm]] [[The Hells]] [[The Abyss]] [[The Four Elemental Rifts]] [[The Astral]] [[Shadowside]] [[The Neath]] [[Dreamscape]]

  • The Abyss

    The realm where demons reside and are made from the surrounding chaos of it's infinite state. The demons have no real plan and only wish to escape to cause pain and further chaos in the other realms.

  • The Astral

    One of the few liquid-like planes that is used to help travel and transit to other planes and realms in [[The Cosmos]]. Unless you are a planar creature, you separate from your physical form to venture into this one.

  • Shadowside

    The shadow reflection of the [[Material Realm]] with some vast differences when it comes to environment and creatures.

  • The Neath

    The Ethereal side of the [[Material Realm]].

  • Gray Roses

    A gang of thieves that never turn down sadistic members, but above all, seek competent undead assassins for their employ. Known for their interrogation and torture methods, these carrion scoundrels tirelessly work to get any secrets and information needed …

  • Dead Lies

    A guild of thieves that prides itself on one thing and one alone, the truth. No rogue worth his salt comes through the double doors of this guildhall a dishonest man. In order to know better of their habits they are put under various tests to prove how …

  • Knife Talons

    Rumors abound that this guild was started by an exiled [[Raptoran]] by the name of Elexisial. He formed it as a way of revenge against those that framed him for the crime he didn't commit. These thieves are by far some of the greater acrobats of the world …

  • Old Way

    Known for hiring noticeably older rogues and thieves within this guild. Some would say it resembles a retirement home than a guild for scoundrels. These thieves rely on clever wit and cunning to take down their targets and often pull more confidence games …

  • Clever Fox

    A fledgling guild that is beginning to make a reputation as puzzlemakers and riddlers that stump their adversaries and trap their targets with complex traps and mechanisms.

  • Gregarious Sneaks

    Loud-mouthed and rowdy, this guild doesn't have strict requirements or really requires too much skill. It is one of the biggest guilds, but also one of the clumsiest as well.

  • Kelshner's Fine Attire

    A tailor shop started from [[Kelshner Gakatankerous]], an overweight [[Spellscale]] that eventually retired and left the remaining business to his children.

  • Displacer Beast

    Often found in [[The Rolling Plains]] and scattered throughout the south of [[Genoger]], along with sightings on the outskirts of [[Ysdorf]].

  • Blink Dog

    Exemplifying the greatest forms of nobility that would be found in common dogs along with the mystical abilities used to protect those that it befriends and those that are weaker than it from predators and enemies.

  • Owlbear

    Originally thought of as arcane experiments gone wrong and for most that know anything of them still think this to be true.

  • Carnedad Ocean Races

    [[Humans]] [[Drow]] [[Half-Drow]] [[Sea Kin]] [[Minotaur]] [[Dwarves]] [[Gnomes]] [[Halflings]] [[Jaebrin]] [[Rakshasa]] [[Catfolk]] [[Lizardfolk]] [[Murdergangers]] [[Goblinoids]] [[Thri-Kreen]] [[Janni]] [[Mercane]]

  • The Norindale Brigade

    A pirate fleet ruled by the pirate prince [[Archibald Norindale]], who took recent command of the fleet from his late father [[Frederick Norindale]]. This is one of the closest pirate fleets that show great order while at the same time having the least …

  • Kuralik Mariners

    Ragtag mercenary group that often plans using buoyant explosive traps to sink ships and then plunder them as they sink down using [[Sahuagin]] and [[Sea Kin]] to pull up the treasures.

  • Sahuagin

    Monstrous humanoid marine life predators adapted to undersea hunting.

  • Carnith Coastline

    One of the various ports in [[Doogan]] that do trade with pirates of the [[Carnedad Ocean]] and with other ports from the isle itself.

  • Eligan

    A military settlement outside of [[Arcgard]] that is between Arcgard and [[Yewhand]]. The settlement has slowly begun to oppress Yewhand and it's citizens in the recent years, rather than just survey the city and make sure that they do not strike out to …

  • Hanorath

    The ancient city of the [[Dwarves]] that was overtaken by the [[Drow]] centuries ago and is still fought over to this day.

  • Alabasna

    The son of [[Jaideon]] and [[Minn]]. He is a apt illusionist and has made an open goal to his father to want to be an avatar for him as the representative of illusion magic. Before Alabasna got an answer, he moved off from his father an has evaded his …

  • High Advisor Granleigh

    A close advisor to the king and also what King Disbed himself would call a 'friend' when it comes to anyone else around him as far as trust. Arthur Granleigh had gained this position through the trial and error of the previous advisors before him(and …

  • Pirate Clans

    [[The Mackenbree Pirates]] [[The Pirates of Caemer]] [[The Norindale Brigade]] [[Kuralik Mariners]] [[Alasher Brigands]] [[The Faller Pirates]] [[The Pirates of Vongarna]]

  • Monster Continent Races

    [[Goatfolk]] [[Sharakim]] [[Goblinoids]] [[Drow]] [[Gargoyles]] [[Drider]] [[Yak Folk]] [[Nycter]] [[Rakshasa]] [[Thri-Kreen]]

  • Monster Continent Places

    [[Alagong'st]] [[Dreverland]] [[Coranchia]] [[Nalbusini]] [[The Barren Deathlands]] [[Ulesheen]] [[Dwareg Rocks]] [[Iben Maida]] *Doogan Settlements:* [[The Winding Coast]] [[Canaver]] [[Ipninton]] *Distinct Features of The Monster …

  • Mindflayers

    !http://cdn.obsidianportal.com/assets/230751/Mind_flayer.jpg(Mind flayer)! !http://cdn.obsidianportal.com/assets/230752/The_Mind_flayer_by_CarstenO.jpg(The mind flayer by carsten o)!

  • The Battle Gods

    [[Chairlyn]], [[Coordin]], and [[Xercal]] are the Battle Gods of [[Genoger]].

  • Mordinea

    [[Chairlyn]]'s most well trained son in the art of warfare and strategy. However, Mordinea has plans of his own and wishes to become the demigod of victory in battle. This would assure his place as one of the deities of battle and possibly overtake his …

  • Shyft

    *Creating a Shyft:* * -2 Str, +2 Dex, +2 Wis, -2 Cha * Space/Reach: 5 feet/5 feet * A Shyft’s base land speed is 30 feet. * Darkvision out to 60 feet. * Low-light Vision * Racial Hit Dice: A shyft begins with one level of outsider, which provide …

  • Shifter

    *Becoming a Shifter:* * +2 Dex, -2 Int, -2 Cha * Medium Size * A Shifter's base land speed is 30 feet. * *Shifting (Su):* A shifter can tap into his lycanthropic heritage to gain short bursts of physical power. Once per day, a shifter can enter a …

  • Battles of the Drow War

    _*In order of occurrence*_ * [[Battle of the Slashed Shoreline]] * [[Battle of Nestwood]] * [[Battle of Norhall]] * [[The Reclaiming of The Vaulting Mountains]] * [[Battle of the Ulascu Ruins]] * [[The Taking of Thistlemark]] * [[Battle of the …

  • Battle of the Ulascu Ruins

    A battle of the renegade mortal battalion of [[Arcgard]] against Drow squadrons and faired poorly, but won the battle and their lives that day in one of the greatest defiances known of the war.

  • Battle of the Slashed Shoreline

    660 (4th Age), [[Fading of the Trees]], [[Yordrilin]], Second Tenday, [[Dalrudon]], 2:38 p.m. The first battle of the [[Drow War]], and by far one of the most foul direct assaults in the war as well. The Drow made it to the coastline of the [[Fey …

  • Battle of Nestwood

    660 (4th Age), [[Ice Fall]], [[Numereon]], First Tenday, [[Helgant]], 6:17 a.m. The second battle of the [[Drow War]]. This was a battle in which no armies stood against the Drow in this sense, rather, it is simply the peasants that fought and died to …

  • Battle of Norhall

    The first turn of the tide in the [[Drow War]] in favor of [[Genoger]]. The villagers of [[Norhall]] had to reveal the secret covenant of sacred exorcists that are trained and reside there. The exorcists drove out the Drow squadrons for quite some time …

  • Gibbering Mouther

    !http://cdn.obsidianportal.com/assets/235393/mouther.jpg(Mouther)! !http://cdn.obsidianportal.com/assets/235394/mouther2.gif(Mouther2)!

  • Beholders

    !http://cdn.obsidianportal.com/assets/235519/beholder.jpg(Beholder)! !http://cdn.obsidianportal.com/assets/235520/beholder1.gif(Beholder1)! !http://cdn.obsidianportal.com/assets/235521/beholder2.jpg(Beholder2)! No one beholder is alike in their …

  • Choker

    !http://cdn.obsidianportal.com/assets/235526/choker.jpg(Choker)!!http://cdn.obsidianportal.com/assets/235527/chokers1.jpg(Chokers1)!

  • Rust Monster

    !http://cdn.obsidianportal.com/assets/235532/rust_monster.jpg(Rust monster)!

  • Grick

    !http://cdn.obsidianportal.com/assets/235534/grick.jpg(Grick)!

  • Quell

    !http://cdn.obsidianportal.com/assets/235540/quell.jpg(Quell)! The quell have been formed as a way to combat the vast clerics that have tamed the tides of undead since [[Eist]] has been locked away in his own domain. Made from heretics of any faith …

  • Effigy

    !http://cdn.obsidianportal.com/assets/235543/effigy.jpg(Effigy)!

  • The Reclaiming of The Vaulting Mountains

    One of the greatest battles in the war and also one that turned the tide of the war toward the side of [[Genoger]]. It was a grand and powerful deal struck between the [[Dwarves]] of [[Shenardenger]], the armies of [[Doogan]], [[Bailea]]'s vanguard, and …

  • Cheshire Bay

    The bayline near [[Ysdorf]] and the [[Bardoss Woods]]. Often a great source of food and resources for Ysdorf when it comes to fish and minerals through the mining of clay for ceramics.

  • Cariona Coast

    The eastern coastline of [[Genoger]] and in particular the coastline from as high north as [[Nagpipe Nights]] to the south of [[Kein]]. This coastline shows the greatest activity of pirates near the continent and has the busiest trade route when it comes …

  • The Doorilei Waters

    The waters that surround [[Doogan]] and the small islands between it and the [[Genoger]] mainland.

  • Skipper Shores

    The shoreline that is between [[The Doorilei Waters]] and the [[Cariona Coast]]. This is where most of the [[Fey Woodlands]] are and is exclusive to that area in particular. Not even pirates of the [[Carnedad Ocean]] try to sail by the shore unless they …

  • Cyrasis

    A powerful devil that served as a general for the devilkind in [[The Realm War]]. He stood his ground in [[The Hells]] against [[Xercal]] while the god was still a mortal. In order to be defeated, Cyrasis needed to be parted with his own heart and it to …

  • Bailea Foreign District

    Little to no violence happens within this district despite the known bias for violence that often districts like this are known for. The area is tranquil for the most part and also known for it's greater sense of community, often enabling newcomers into …

  • Watch and Warrant(Nagpipe Nights)

    A business for independent bounty hunters and mercenaries to meet and also to view bounties available for the area of [[Nagpipe Nights]]. This is one of many other different [[Watch and Warrant]]'s throughout [[Genoger]].

  • Watch and Warrant

    A business started and made for bounty hunters and mercenaries that has outposts and lodging set throughout the major cities of [[Genoger]]. This is in and of itself a great place to gain help for combat experts and independent contractors from their own …

  • Nashers(Lupine)

    "Creating a Nasher(Lupine)":http://dndtools.eu/races/dragon-compendium--109/lupin--32/ *Common Nasher(Lupine) Regions:* [[Bardoss Woods]] [[Lofty Hills]] South of [[The Vaulting Mountains]] The [[Eastern Rim]]

  • Tibbit

    [[File:617789 | class=media-item-align-none | tibbit.jpg]] [[File:617790 | class=media-item-align-none | tibbit2.jpg]] Tibbits are, like their halfling and gnome fellows, linked mostly to the gypsy life and live mostly on the roads or also as …

  • madretsma-red-light-district

    This district more than rivals any other red light district in all of [[Genoger]]. The magic thrown in with the scandalous nature of the scenery has any means to appease anyone that would come through the area. Despite the traditional tug of war of …

  • Bailea Prison District

    A prison made for heretics that defile and attack the city or it's worshippers. A majority of crimes the prisoners have committed in this prison are based on religious blasphemy more than common law. Rare is it that there are prisoners there for normal …

  • Bailea Main City Square

    Noted for it's fountain blessed with holy water along with it's brilliant marble statues illustrating [[The Judge Gods]] standing together, this part of the city is busy with petitioners, clergy, and worshippers of all kinds tending to their own holy …

  • nails-planks-and-pails

    One of the more common carpentry businesses in [[Nagpipe Nights]] and a testament to the ever-changing marketplace itself as far as services available. They offer mundane construction supplies and services as well as mystical too. One of their …

  • Nails, Planks, and Pails

    One of the more common carpentry businesses in [[Nagpipe Nights]] and a testament to the ever-changing marketplace itself as far as services available. They offer mundane construction supplies and services as well as mystical too. One of their …

  • Allister Dorian Corinth, Esquire and Associates

    One of the law firms of [[Nagpipe Nights]] that not only practice law, but also maintain the availability of a fair trial to foreigners and tourists of the city in case they were to have the situation of an unfair trial. The firm has come under fire …

  • Watch and Warrant(Madretsma)

    A business for independent bounty hunters and mercenaries to meet and also to view bounties available for the area of [[Madretsma]]. This is one of many other different [[Watch and Warrant]]'s throughout [[Genoger]].

  • Genoger Miscellaneous History

    [[Famous Genoger Drugs]] [[Famous Genoger Beverages and Alcohols]] [[Common Genoger Beverages and Alcohols]] [[Epics of Genoger]] [[Genoger Stars, Orbiting Bodies, and Constellations]] [[Genoger Languages]]

  • Famous Genoger Beverages and Alcohols

    [[Bannerdash Whiskey]] [[Doogan Apple Brandy]] [[Dragon's Piss]] [[Dwarven Ale]] [[Gypsy Rum]] [[Satyr's Trot]] [[Spectre's Stout]] [[Dwarven Olive Wine]] [[Nymph's Flight of Fancy]] [[Drow Mushroom Wine]] [[Thistlemark Lager …

  • Thistlemark Lager

    A famous Lager brew from [[Thistlemark]] and can rival any other lager on the continent in taste and potency. This brew had been made through a [[Mortal]] and a [[Dwarf]] that had long been experimenting with various barley and hops until after 237 …

  • Drow Mushroom Wine

    A wine made with masking poisons in mind. You can manage to sneak most poisons in this wine with no one noting the taste of them at all due to the type of mushroom the Drow have imported with them on their way to taking over [[Hanorath]] from the Dwarves. …

  • Nymph's Flight of Fancy

    One of the rarest types of wine in the world itself and was made in the [[Fey Woodlands]]. It is also called 'Zelentrian's Wine'. *Intoxication Fortitude DC:* 4/ +8 per drink *Intoxication Effects:* +2 Dexterity, -2 Intelligence, -2 Wisdom, +4 …

  • Dwarven Olive Wine

    A rare wine in [[Genoger]] that serves more of a ceremonial purpose than anything else. It is often used for Dwarven ceremonies like weddings, battle promotions, funerals, and the birth of a new Dwarven child or children. For outsiders of Dwarven …

  • Spectre's Stout

    Said to have been made by a spectre in [[Ulascu Ruins]], this stout beer always stays cold no matter what condition it has been stored by conventional means. When drinking this stout, some say that when getting drunk on it you can see spirits regardless …

  • Satyr's Trot

    A very frothy dark beer that often has those that drink it to excess act like an ass whenever it suits them while drunk a bit more than a normal drunkard would be. This drink also can give someone the inability to control their bowels if taken in …

  • Dwarven Ale

    One of the more common varieties of ale that exists in [[Genoger]]. This brew also helps the [[Dwarves]] by having a small percentage of the contribution go toward the efforts of combating the encroaching [[Drow]] forces and to retake [[The Vaulting …

  • Dragon's Piss

    An exotic drink that appears to be blood red honey mead and is quite stable and rarely sloshes unless you purposely jerk it back and forth in a couple and move it around. Whenever it isn't placid and ripples or waves about in a drink, it makes visible …

  • Harth

    Harth is a city south of [[Arcgard]] and is often utilized for it's prison facilities that have been made so Arcgard has a better image as far as the perception of other cities and kingdoms. Harth also is one of the cities that houses and trains the …

  • The Ben Freaking

    A drink made of various hops and peppers from other worlds. It's known for its distinct flavor of ghost peppers and what one would imagine the sweat of testicles would be like. *Intoxication Fortitude DC:* 14/ +2 per drink *Intoxication Effects:* -2 …

  • Elba Na Hara

    An [[Arcgard]]-owned city-state between Arcgard and [[Narhea]] that originally was used as an outpost to rest at along the way toward the [[Cariona Coast]] where [[Kein]] is. The city often can serve as a main hub away from the Kingdom of Arcgard for …

  • Narhea

    An [[Arcgard]]-owned city-state that served as an outpost just like [[Elba Na Hara]] and is the closest city to [[Kein]]. Narhea is often used as a way to keep a close eye on the harbor city to make sure that there is never a point where Arcgard doesn't …

  • Archer Bay

    The southern bay underneath [[Ysdorf]] and west of [[Yewhand]].

  • Mindblender

    Originally crafted in Madaretsma by a high ranking alchemy professor working for the mages academy after one of his students accidently drank a specimen of Beholder gland and Mindflayer extract, after the students vomited from the less then pleasant …

  • Eagle's Eye Brew

    Discovered by a ranger who was lost in an unexplored forest he found a mushroom covered fruit that once eaten (he was desperate) made him focus in on whatever he wanted, being a task at hand or his eyesight. With that he found his way out of the forest …

  • Bannerdash Whiskey

    An old recipe of whiskey made by the soldiers of Arcgard during the many battles fought on [[The Rolling Plains]] for the chance of establishing permanent military fortresses across it. [[Bannerdash]] was particularly secure and rarely attacked or invaded …

  • Doogan Apple Brandy

    Originally a crude mash by the [[Minotaur]] tribes before [[Human]] settlers explored the wild areas of [[Doogan]]. With the help of the human collaborating with the Minotaur, they made a brandy that rivals most others of [[Genoger]]. There is a variant …

  • Gypsy Rum

    It doesn't have a consistent recipe per say. There are many types of Gypsy Rum with most of the [[Lofty Hills Gypsy Clans]] having a variety of slight alterations to the original recipe itself. *Intoxication Fortitude DC:* 15/ +2 per drink * …

  • Epics of Genoger

    [[Hymn of Ysdorf]] [[Song of the Thieving Saints]] [[Puddin of Bailea]]

  • Madretsma Foreign District

    Tensions in this community rise from the constant desire for foreign arcane casters wanting to smuggle illegally or to acquire the proper paperwork for their more mundane family and friends to live with them in this section of the city. As per the ruling …

  • Cerus

    The main moon of [[Genoger]].

  • Clydesdale's March

    A large shipping and manufacturing town that services a majority of the main cities trade packaging, storage, and resource transportation needs on land. Originally, [[Nagpipe Nights]] would have this prestigious position, had it not been for the fact that …

  • Coordin's Soothsayer

    A dark, amber liquor that is often used for times of great celebration and decorative ceremony. The properties of this alcohol have given it the name is has due to it's uncanny ability to cause one to speak the truth while intoxicated with a brilliant …

  • Bearded Scoundrels

    A mix between savages and thieves has made this guild the way it is. Some say the breeding of the barbarians from the [[Dabid Tribes]] and [[Nagpipe Nights]] barmaids caused the children to start this guild to maximize the latent potential in them for …

  • Lear's Fingers

    Devoted to their God and his goals in ways most others only take advantage of or would never care for. They exemplify the ideals of [[Lear]] and enact his will throughout the entire city of [[Nagpipe Nights]]. One of the most grievous offenses they take …

  • Crowdwalkers

    Utilizing shadow magic, this gang has come to be one of the most powerful and fearsome of [[Nagpipe Nights]] and makes no qualms about that whenever they proceed through the streets and communities. Whether it's devil-worship, harnessing the Plane of …

  • Aldrous Disbed

    A king of [[Arcgard]] that bore three sons in line for the throne. His reign was quite unremarkable compared to what others in his bloodline have done. However, this has otherwise been stable and reliable for the economy due to his laziness of enforcing …

  • Harland Disbed

    The last king of [[Arcgard]] that was garnered with any 'favor' by the citizenry. However, it is only in comparison to his son and grandson. His reign became something horrifying in his middle age. *Birth:* [[Raen]] in Day 6 of 324 (4th Age) *Death …

  • Drast Disbed

    Made some sort of dark pact that lasts for a majority of his reign.

  • Bailea Tyrneran Lodge

    Well stocked with relics of various religions, cults, and planar origins; this lodge has a specialty for dealing with divine lore.

  • Bailea Colleges

    [[College of Audacious Light]] [[College of Saint Mardous]] [[University of Bailea]]

  • Bailea Businesses

    [[The Cat's Yawn]] [[The Fading Memory]] [[Havarn's Forge]] [[Wolfchaun Clothiers]] [[Quarin's Finery and Apothecary Services]]

  • Genoger Languages

    h4. *Racial Languages* * [[Common Language]] -[[Vashar Common Language]] * [[Ancient Elven]] -[[Elven Language]] -[[Drow Language]] -[[Drow Sign Language]] * [[Ancient Dwarven]] -[[Dwarven Language]] -[[Duergar Language]] * [[Language …

  • The Vashar

    Humans that are born within the desert of Fraid. Born with some evil in them that is permanent and would take strong magics to rid them of the innate evil inside of them. However, this ultimately wouldn't qualify them as Vashar and would render them as …

  • The Ziggurat of Fraid

    The reason for the desert of Fraid to even exist in the first place as it once was the powerhouse of dark gods and the black magic rituals involved. There are still remnants of dark power inside of the ziggurat, but very little imbued within the ziggurat …

  • The Briar

    Perhaps the only village in [[The Rolling Plains]] where the Chil Dragorn Raiders fear to tread, while weary travelers can seek safe haven. This town was established by sell-swords, mercenaries, monks, fighter, brawlers, and brigands all around and to …

  • Equis Hollow

    A farming village made up of wealthy, elderly farmers that have founded the fertile soil to monopolize on the area as there is a lack of interest since it borders the east coast line and [[The Rolling Plains]] proper.

  • Goliaths

    [[File:583740 | class=media-item-align-none | Goliath_picture.png]] [[File:583741 | class=media-item-align-none | Goliath_barbarian.jpg]] *Common Goliath Regions:* *Creating a Goliath* * +4 Strength, +2 Constitution, -2 Dexterity. * *Medium:* …

  • Norrington's Plumbing and Sewage

    A business that is constantly strained throughout [[Nagpipe Nights]] with demand for their services as there are many hazards involved than normal in such a line of work with all the traps and 'hidden treasures' therein.

  • Sophronous Family

    The richest and most successful family out of [[The Hex Families]]. They are by far the more ambitious of the families and have multiple businesses and investments and some are said to be outside of the black markets and have direct affiliation with …

  • Metalac Family

    Resigned to information-gathering and jobs doing reconnaissance work to keep their current status and prestige, the family has come to financial troubles and is close to financial ruin along with the [[Ful Family]]. Although they are consummate scouts and …

  • Krintos Family

    Specializing in shipping and textile trades and embargos(with the greater bulk of the work coming from protection rackets, bending trade agreements, and the occasional murder cover up) they have been experiencing a recent boon in work and investments in …

  • Blasminion Family

    Earning substantial finances through forgery and contract notarization, the Blasminion Family have been known as the 'quill pushers' out of all the other families with a stigma of weakness to follow in with such remarks. However, they pride in the fact …

  • Ful Family

    Ever since their Eldritch Inception, the [[Ful Family]] has always been an oddball family. With a specialty(and love) of dealing with preparing and embalming the dead as professional morticians throughout their family line, they also do consultation with …

  • Wyndast Family

    Enjoying the light investments they involve themselves in for most Genoger coastal business, the [[Wyndast Family]] has been enjoying maintaining their status and pedigree with little to no reputable damage over the past 100 arc.

  • Gnomalcy

    A small Gnome hamlet nestled in the woodlands west of [[The Vaulting Mountains]] between the [[Eastern Rim]] and [[Shenardenger]]. Although appearing rustic and non-threatening, this would deceive the laymen due to a particular affiliation with a club of …

  • Eastern Rim

    A dwarven city slowly becoming a stronghold fortress that will serve towards the war effort against the Drow.

  • Arcgard Titles and Ranks

    [[Arcgard King or Queen]] [[Arcgard Prince or Princess]] [[Arcgard Duke or Duchess]] [[Arcgard Margrave]] [[Arcgard Count or Countess]] [[Arcgard Vicount or Vidame]] [[Arcgard Baron or Baroness]] [[Arcgard Knight]] [[Arcgard …

  • Bailea Titles and Ranks

    [[Arcgard King or Queen]] [[Arcgard Prince or Princess]] [[Arcgard Duke or Duchess]] [[Arcgard Margrave]] [[Arcgard Count or Countess]] [[Arcgard Vicount or Vidame]] [[Arcgard Baron or Baroness]] [[Arcgard Knight]] [[Arcgard …

  • Doogan Titles and Ranks

    [[Doogan King or Queen]] [[Doogan Prince or Princess]] [[Doogan General]] [[Doogan Officers]] [[Doogan Count or Countess]] [[Doogan Viscount or Vidame]] [[Doogan Baron or Baroness]] [[Doogan Knight]]

  • Madretsma Titles and Ranks

    [[Arcgard King or Queen]] [[Arcgard Prince or Princess]] [[Arcgard Duke or Duchess]] [[Arcgard Margrave]] [[Arcgard Count or Countess]] [[Arcgard Vicount or Vidame]] [[Arcgard Baron or Baroness]] [[Arcgard Knight]] [[Arcgard …

  • Nagpipe Nights Titles and Ranks

    [[Arcgard King or Queen]] [[Arcgard Prince or Princess]] [[Arcgard Duke or Duchess]] [[Arcgard Margrave]] [[Arcgard Count or Countess]] [[Arcgard Vicount or Vidame]] [[Arcgard Baron or Baroness]] [[Arcgard Knight]] [[Arcgard …

  • Zaldune Titles and Ranks

    [[Arcgard King or Queen]] [[Arcgard Prince or Princess]] [[Arcgard Duke or Duchess]] [[Arcgard Margrave]] [[Arcgard Count or Countess]] [[Arcgard Vicount or Vidame]] [[Arcgard Baron or Baroness]] [[Arcgard Knight]] [[Arcgard …

  • Seasons of Genoger

    [[Ascending Fireline]] [[Fireline]] [[Fading of the Trees]] [[Nature's Fade]] [[Harbinger of Icefall]] [[Icefall]] [[Harvester's Reckoning]] [[Reckoner]]

  • Shenardenger Royalty

    h2. *Current Royalty of Shenardenger:* High King [[Goran Ironhand]] High Queen [[Bavola Ironhand]] h2. *Dwarven Royalty of Shenardenger throughout the Past:* h2. *Dwarven Royalty of Hanorath throughout the Past:*

  • Shenardenger Titles and Ranks

    h3. *Royalty Clan Titles and Ranks* [[Shenardenger High King or High Queen]] [[Shenardenger Kazak Thrumm]] [[Shenardenger Thane]] [[Shenardenger Frey or Freya]] [[Shenardenger Yarred Thrumm]] [[Shenardenger Throne Defender]] h3. * …

  • Shenardenger Businesses

    [[The Ramparts Mercenary Company]] [[Watch and Warrant(Shenardenger)]] [[Glibur Coalheim's General Blacksmithing]] [[Fogan's Armaments and Armor Repair]] [[Shenardenger Antiquities and Recordkeeping]]

  • The Ramparts Mercenary Company

    A Dwarven mercenary company established in the Eastern Rim with a penchant for sending military contractors out to the battlefields in the current Dwarven/Drow skirmishes that plague The Vaulting Mountains.

  • Watch and Warrant(Shenardenger)

    A business for independent bounty hunters and mercenaries to meet and also to view bounties available for the area of [[Shenardenger]]. This is one of many other different [[Watch and Warrant]]'s throughout [[Genoger]].

  • Arcgard Businesses

    *Hospitality* [[Arcgard's Bane]] [[Duffin's Tavern]] [[Wolfscratch Inn]] [[The Laughing Cow]] [[Fox Crown Tavern]] *Trading* [[Lago's Curiosities]] [[Leostoy's Collection Agency]]

  • Glibur Coalheim's General Blacksmithing

    A relation to [[Clan Coalheim]] that started this blacksmithing business that has now spread with four locations in [[Shenardenger]], three in the [[Eastern Rim]], and one in [[Bannerdash]]. The majority of their work comes from the service of …

  • Clan Hornusken Builder's Guild

    Established by [[Clan Hornusken]] as a way to instill hope that no matter what there will always be a way to rebuild the Dwarven kingdoms and civilizations by utilizing their noble blood into a guild that will only be destroyed if the Hornusken lineage …

  • Saint Byron Calrow

    One of the first crusaders to die in [[The Realm War]] at the side of Xercal. He was a junior officer in Xercal's army.

  • Clan Ironhand

    The current clan that has reign of the Dwarven Kingdom. The head of their clan and current High King of [[Shenardenger]] is [[Goran Ironhand]].

  • Lahey Brasstongue

    Current Mayor of The Briar. A gregarious drunkard and whimsical brawler when the mood strikes him as well as a chair to the backbone.

  • Clan Brasstongue

    By far the most mercurial and jovial Dwarven Clan out of the seven clans.

  • Shenardenger Kazak Thrumm

    Kazak Thrumm(Warlord) of a Dwarven clan hold great and terrifying power through the nobility and military might throughout the Dwarven Kingdom. There are few that a Kazak Thrumm will answer to(The High King/Queen, other Kazak Thrumm as a peer and equal …

  • Duergar

    * +2 Constitution, -4 Charisma * Medium Size *

  • Halfkind

    A colloquial word for humanoids that are of small stature naturally such as [[Halflings]], [[Gnomes]], [[Tibbit]], and others that may fit in this spectrum.

  • Shenardenger Thane

    Dwarven Thanes fall into either the sons of a [[Shenardenger Kazak Thrumm]] or quite possibly the apprentice of the Kazak Thrumm chosen for their natural aptitude for leadership and fortitude.

  • Shenardenger Throne Defender

    Dwarves that don't have a direct lineage to the royal blood of [[The Dwarven Clans of Hanorath]] or are from a different line of Dwarf altogether have a chance to indenture themselves as Throne Defenders for a decade of service to become a Yarred Thrumm …

  • Dwarven Clans of The Vaulting Mountains

    These are the dwarves that although have their own family lineages are not of noble dwarven bloodline. [[Clan Dragoonhearth]] [[Clan Krackleforge]] [[Clan Fierceflagon]] [[Clan Ironshine]] [[Clan Soothammer]] [[Clan Moltenbeard]] [[Clan …

  • The Cat's Yawn

    It is a co-owned public house and restaurant by [[Leery Meowmer]] and [[Kickery Meowmer]]. They have a partial and biased leaning towards the deities of entertainment and [[The Nature Gods]]. Leery and Kickery Meowmer are Tibbits.

  • Havarn's Forge

    Dwarven run and owned blacksmithing forge and market. The current proprietor is Havarn Balinchild the Second.

  • Wolfchaun Clothiers

    The current owner is [[Cloveapple]], a Mercane outside of the world of [[Genoger]]. Cloveapple hires eccentrics exclusively for his store with a penchant for Jaebrin and Spellscales as his workers.

  • Warlocks

    Another name for those that use eldritch powers granted by [[Fudo Horus]].

  • General Hex Family Council Structure

    This would be general guidelines for how the structures of the families are set(with variance between them depending on the family). * [[Hex Family Council Elders]] * [[Hex Family Heir Apparent]] * [[Hex Family Investigators]] * [[Hex Family Hunters …

  • Watch and Warrant(Doogan)

    A business for independent bounty hunters and mercenaries to meet and also to view bounties available for the area of [[Doogan]]. This is one of many other different [[Watch and Warrant]]'s throughout [[Genoger]]. [[Sir Dorian Brect]], one of the most …

  • Doogan Knight

    After the two years of conscription, followed by an additional four years of voluntary service, counts as prerequisite towards knighthood and becoming a knight under the banner of the [[Doogan]] Kingdom. Unless this is fulfilled, the next plan of action …

  • Hex Hunters of Bailea

    Those initiated into the halls of the Hex Hunters swear their lives to the cause of destroying the abomination that [[Fudo Horus]] had caused onto the world by eradicating [[The Hex Families]]. Current Chain of Command: Eldritch Commander: Eldritch …

  • Riven Lohventer

    Current queen of [[Arcgard]] and wife of King [[Roheim Disbed]]. She protested the union as for the current generations the [[Disbed Bloodline]] has married and bred down by getting with common women and most of ill repute and omen. When the …

  • Seo Sophronous

    Currently assigned in one of the more dangerous tasks ever given to a warlock as he must be watchful over [[Bailea]] and if he can to rescue any fellow family that would be caught by the authorities within the city. This is harder still due to the [[Hex …

  • Lofty Hills Titles and Ranks

    [[Lofty Hills Gypsy King or Queen]] [[Lofty Hills Prince or Princess of Thomfoolery]] [[Lofty Hills Duke or Duchess of Merchants]] [[Lofty Hills Kraven]] [[Lofty Hills Rout-a-bout]] [[Lofty Hills Gypsies Proper]] [[Lofty Hills Mud …

  • The Meowmer Clan

    Notables outside of [[Lofty Hills]]: [[Leery Meowmer]], [[Kickery Meowmer]]

  • Bailea Necropolis District

    The Necropolis was originally made inside the city while there was debate whether or not it would specifically be located within the city. Currently, the only use of it is for those born within Bailea and of the main clergies within the city. There is a …

  • Arcgard University District

    Currently the [[University of Arcgard]], as well as some apprenticeship schools and researching facilities, permeate the district and conduct business there with interruption only from the monarchy. Not even the other noble lines can interrupt the …

  • University of Arcgard

    A hundred or so arc ago, the University of Arcgard was one of the most prestigious schools for any mortal man to attend for nearly any discipline known. However, it has waned in it's time and constricted slowly in most part due to the aristocracy and …

  • Sailor's Regret

    A drug that is fairly common in port towns and among seafarers due to the plant being a hardy nightshade offshoot that can grow even in dark hulls of ships. Originally imported from the Carnedad Ocean, this drug is moderately addictive and in the long …

  • The Dral Ghun Poachers

    Poachers that house themselves in [[Chil Dragorn Keep]] and [[Fraid]], roaming across the continent for uncommon and rare creatures to sell to the highest bidders. Their tactics are often to kill their prey and rarely keep any of the beasts alive, …

  • Cortland Plier

    An antiques collecter and procurer with a specialty in divine relics and items of various clergies. Arrested and imprisoned for two arc until he was released early out of his sentence due to a large payment from a 'charity' that had a desire to 'reform' …

  • Grasnore Sword Horanges

    A wild man roaming the desert that took great pleasure in stalking and pillaging settlements across Fraid. He often sold his services for more than half his life and has known little else other than the life of a mercenary. Leasen found him when Grasnore …

  • Hunting Unit Number 627

    He has little personality to him and is efficient only at the function his title suggests of him. He is used as an auxiliary hunter that Jhalshin and Meseth have around for tactics and tracking, while Leasen has convinced HUN 627 to be exclusive …

  • Jhalshin Claddrae

    A drow hunter hardened by many decades of fighting head on with the dwarves in the Vaulting Mountains. He became specialized in hunting some of the beasts of burden that the Dwarven cavalry utilized to expand their area in established war encampments from …

  • Murghol Bruthwol Azdorn

    He has critical supporting roles within the Dral Ghun as one of the cartographers and utilitarian support equipment specialists in the groups He is quite a capable combatant, but his greatest asset to the poachers is his familiarity to the underground …

  • Fajra Sparkler

    An adequate warrior for a race of fey entertainers. Recruited to the Dral Ghun for his knowledge of the Fey language and as an extra hand with the poachers themselves. Always seems to enjoy the mayhem this line of work entails and can make a positive spin …

  • Meseth Yinhip of The Below

    The recon scout for the Dral Ghun. Meseth is a local of Fraid and knows the area well. He also is one of the main survivalists to maintain the camp and preserve fallen beasts to take back to their hideout for skinning, flaying, and salting of the meats …

  • Leasen Sword Golari

    The lead poacher that's after the Silver-Haired Griffon. He assembled the group within the last year. However, he has had multiple incarnations of his team of poachers for nearly ten arc so far and has moderate success in most of his acquisitions of rare …

  • The Nahusalim Tribe

    A nomadic tribe of Half-Jann/Half-Vashar that travels currently within the area the Silver-Haired Griffon. They have moved there while hunting ashworms in the area for food, steeds, and to utilize their burrowing for finding water sources.

  • The Fading Memory

    A tavern run by [[Monica Faler]], a priestess of [[Morodrial]] and inherited the business in the will of her late husband. She has a son and daughter, Tanner and Valerie respectively, that also help to tend bar and the upkeep of the tavern and it's shrine …

  • Sullivan Pard

    [[:sullivan-pard | Sullivan Pard]] A wizard taught in [[Madretsma]] given the task of being a [[Bailea]] ambassador with a specific mission of cataloging the activities of the exorcists and undertaking the necessary training to become one as well.

  • The Greina Bloodline

    A family renown for the rogues and scoundrels of their family(as well as being the only family in the world to have more than one of their relatives become a mayor of [[Nagpipe Nights]]).

  • Viviunguis

    Viviunguis(or the Revived Talons) are a collective of fiendish werewolf archivists that study lycanthropy with a focus on their particular affliction(for the normal werewolves and those with the fiendish blood infused variant). This started as an offshoot …

  • Heligald's College of Performing Arts

    One of the most prominent and prestigious colleges throughout all of [[Genoger]]. This college caters specifically to bards, skalds, cartographers, sages, and scholars of all types. They have a policy that doesn't allow anyone foreign to the city unless …

  • Cramlock's College of the Arts

    The competing college against [[Heligald's College of Performing Arts]] within the city of [[Nagpipe Nights]]. Although not as costly as Heligald's, the prestigious reputation of Heligald and the requirements necessary for graduation dwarf Cramlock …

  • Modinius' Vocational School

    The hub where all the trade skills collude to train the future tradesmen of [[Nagpipe Nights]] and is one of the best by far throughout the region. Most of their raw talent is due to the city constantly needing new buildings, repairs, and consistent …

  • Nagpipe Nights Central College

    Despite the majesty of the other colleges within the city, this one is still around more out of obligation for being the first established over the quality. Not run down, but not as grand as the other colleges in the area, this college provides a broader …

  • University of Madretsma

    Within the city lies the most powerful wizard college in all of [[Genoger]] with no other in comparison.

  • Captain Darusurha

    A [[Rakshasa]] pirate captain, notoriously known for his bravado and gregarious mannerisms in comparison towards other Rakshasas in particular. He has been known to hunt a handful of his own and went to the depths of the Hells to make sure they never come …

  • Cranky

    The deity of Chaos Magic. This deity is a bizarre one in that it was made by Jaideon as a possibly better grimoire than his normal tomes and resources throughout his divine library. He wanted one that would involve all the knowledge, magic, and might …

  • The Skill Gods

    [[Baldin]], [[Cranky]], [[The Deity of Entertainment]], [[Enon]], [[Jaideon]], and [[Lear]] are known as The Skill Gods due to either a vast interest within the trade crafts or performing arts.

  • Draugus

    The God of Night and Seafaring. Draugus is a stern and frightening god to behold in all his forms. He holds no quarter for anyone other than those that sail the waters(and only if they show vast competence to his rituals as well as their sailing ability) …

  • Lady of the Underocean

    A being known through myths of the [[Carnedad Ocean]] and also known for the holiday [[The Carnedad Placid]]. Enigmatic and most are unsure as to whether or not she is a Deity(or even a female, with that part mostly added by sailors and pirates …

  • Louquol

    Known as 'Lord of the Harvest', Louquol is the deity of Farming and Hardship. He is married to the goddess [[Garines]] and loves her dearly as she does him as well. Modest in look and mannerisms, Garines and Louquol stand out powerfully compared to the …

  • Garines

    The Goddess of Home, Hearth, and Familial Harmony. Married happily to [[Louquol]] and compliments his own powers and station as he does with her own. *Garines' Divine Power:* Greater *Garines' Domains:* *Garines' Favored Weapon:* Quarterstaff …

  • Dagbah Noringreer

    The current leader of [[Chil Dragorn Keep]]. Powerful in that his aspirations are to make legitimacy for all of his Keep and crown himself as king of [[The Rolling Plains]]. Character Stats: [[:dagbah-noringreer | Dagbah Noringreer]]

  • Draknan Burless

    Born through the union of [[Count Rane Alger Burless]] and a devil named Glonkress. A Tiefling that can appear mostly human(with his eyes being the only noticeable feature that looks otherworldly), however, at times appears in his true tiefling form …

  • Corio Burless

    Born through the union of [[Count Rane Alger Burless]] and Sara Kensy. His legs began to lose their strength when he was six years old and went to using a cane for mobility. At fifteen years old, his legs no longer worked at all and was confined to his …

  • Yewhand Town Centre

    Notable for the statue in the middle of the this Centre depicting the god [[Farren]] along with his children in their animal forms at his side.

  • The Gorgeous Sneer

    A ship the size of a galleon. A living ship that has become brain damaged by modifications done through Darusurha's meddling of the Reverse Gravity Iron Antennae Nodes used where the cannons would be. The ship has fast healing and also has it's own …

  • The Emerald Scar

    Current Captain and Crew of _The Emerald Scar_: * Current Captain: [[:captain-narlros-arkenund | Captain Narlros Arkenund]] * Current Master of the Ship: [[:master-greriocanus-carda | Master Greriocanus Carda]] * Current First Mate: [[:sornhrys- …

  • Monica Faler

    The owner and manager of [[The Fading Memory]] tavern in [[Bailea]]

  • Bailea Slum District

    Unlike most slums in bigger cities, most of the homeless are given temporary home shelters and have some form of job with being given the skills and necessary means to help their own and run their own shelters that are given partial funding through …

  • The Bandages

    Cursed by the [[Cabal of Eist]] for stopping a shipment of necromantic spell components and destroying the bodies for the profane rituals. Originally, the curse was so the knights would give them information on their lords for blackmail and vengeance, …

  • Arcgard's Bane

    A Inn and Tavern three hours outside of [[Arcgard]]. It is exclusive to a mostly non-human patronage(save for mortals from the Carnedad Ocean at times). The barman behind the counter is an oddity even among the local barflies. An anthropomorphic, …

  • Arcgard Army Ranks

    * King of Arcgard * High Noble/Lord * Field Marshal * Lord-Captain or Captain * Lieutenant * Cornet(Cavalry) * Ensign(Infantry) * Sergeant * Corporal * Lance Corporal * Private

  • Duffin's Tavern

    Bernard Duffin is the current owner of the tavern and the grandson of the original Duffin that founded the establishment. This pub is one of the favorite hangout spots of the Arcgard Military in general and is in close proximity to the Arcgard Army base, …

  • Lago's Curiosities

    A pawn shop nestled near the Military District of [[Arcgard]] and occasionally hosts occultists for those interested in communing with late loved ones. Lago Snave is the owner and also works as a butcher in his district.

  • The Drunken Blade

    A Carrack-class ship, it has been renovated recently to accompany more cargo and logistical duties. Despite the changes, the figurehead of the ship remains a ramming blade that is still maintained for it original purpose. * *Current Captain:* [[: …

  • Dreamscape

    The world of dreams that exist for most living creatures throughout [[The Cosmos]]

  • House Fars'chell

    A house with a defining feature of wearing silver bands around their foreheads.

  • Khortier

    Khortier is the God of the Moon and Constellations. Born through [[Draugus]] when the God of the Night took the brine and foam of the sea in his hand, summoned what he deemed were his weakest qualities of himself, and threw them into the night sky towards …

  • Fairword

    One of the more prominent pontoon cities of the [[Carnedad Ocean]] and an ally to the [[Doogan Navy]] in regards of trade and commerce. *Districts of Fairword:* [[Fairword Foreign District]] [[Fairword Main City Circle]] [[Fairword Slum District]] …

  • Doogan Navy

    Quite a potent Navy and in large part due to their association with the [[Carnedad Pirates]] over the past century. They have a currently good relation with most of the north of the [[Carnedad Ocean]] and have settlements in the [[Monster Continent]].

  • Fairword Marketplace

    A hard change due to the trading with the [[Doogan Navy]] and now has shifted to a permanent trade of various weapons, fishing and shipbuilding equipment, and now a variety of building supplies and trades tools.

  • Fairword Embassy District

    Maintains the proper record for citizenry(most of which can be derived by buying property within the city itself to start the citizen process) as well as the records necessary for those that go in exile.

  • Byron Grenspear

    As the [[Drow War]] looms over the heads of all in [[Genoger]], [[Arcgard]]'s numerous forces gather to combat the threat to the south of the continent. Captain Grenspear, an infantry officer, has been ordered to round up anyone able bodied to serve …

  • Remington Peppercorn

    Remington Peppercorn, Tiefling Lawyer. He stands to serve as a good barrister that helps the downtrodden and the poor by representing them in various courts as a traveling attorney of the mortal law(and hopefully Devil Law to be able to practice in the …

  • Hopkins Hague

    Hopkins was not a sociopath with dreams of deadly grandeur nor a vain and petty killer born into the life. He had found that in his youth he wasn't too strong physically, nor had tolerance for just accepting a mundane life. He made his way [[Elba Na Hara …

  • Gorton the Half-Minotaur

    Gorton is an up and coming military officer in the ranks of the Doogan military and also an ambassador for the wild tribes of minotaur that still roam the north of Doogan.

  • Barlow Clarence Carlin

    With a tumor stagnant in his chest, Barlow has found out that it is not only inoperable, but highly magic resistant in many forms.

  • Richard 'Richy' Kneed

    A recently acquired accountant for [[The Lazy Eleanor]]. Frightened and in need of medicine for motion sickness, he wearily joins the crew at 25 gp a day pay.

All Tags